Opening with this post on "Awesome Fantasy Drug Abuse In Shadelport For Murder Hobos" if only so I have the excuse to use the following image.
Visit Shadelport, Become Crab
We also go to Weaver.skepti.ch for this neat Abacus hit gauge which I think makes a good point for (during tabletop play) any sort of neat chunky physical hit-point counter. Not so helpful for VTTs but the day of face-to-face will return, I have faith.
A spark list to start a dungeon but also a cool concept I may follow up on of using a slush-pile of ideas to make spark-lists.
Homebrew 5e rules for 'sailing the astral flow' which while a little re-skinned Star Trek for my particular tastes, I like the actions framework and think statting up a bunch of different weapons, ships and so on could yield something quite interesting.
A gathering of practical wisdoms for when you have written something and wish to garner funds with which to avoid starving from that effort.
This is a good list of atmospheric factors for any site - not just dungeons as listed; run through this checklist to be sure your locations are unique.
Throne of Salt has a long-list of questions for your sci-fi setting - good world-building prompts for any circumstance.
I loved this list of magical birds from Box Full of Boxes.
As another addition to a favoured genre of mine - the vast weird library - we have this new bestiary from Jojiro to go with the Secret Library of the Apostalic Archons from Phlox and Purplecthulhu.
This 'power of cliche' essay is interesting on the virtues of doing as little world-building as possible. This is something I continue to work on myself but the golden nugget I had not seen before - you can expect your players to remember about 7 things about your setting. Huh, there is a useful rule of thumb and limit to work with.
A resurfacing of the AD&D 3e project - Chris Perkins attempt to "mesh the best elements of AD&D, Castles & Crusades and 5th edition D&D into a cohesive, relatively rules-lite package"
A great discussion on the use of clocks within game - tracking the tick of events. This ties nicely back to some discussions on faction/front play and even use of Red Teams in the sense of knowing when you have things to tell your Red Team players.
Finally this post "more spitballing without firm results" on thinking through a faction system that does not get in the way. This is thoughts on an unrealiesd process but I found it interesting as a meditation on what to keep in, what to cut and how easily projects snowball and develop barnacles if you don't keep a firm grip on them.
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