18 December 2024

d100 Deep Astral Spelljamming Encounters

I have been pondering the encounter table for travel on the Astral Sea and comparing it to the old encounter tables for the phlogiston from back in the day. The 5e one is all about running into things from across the planes - a good 30% chance of running into another ship but otherwise all planar travellers or monster encounters - one single site, no weather.

The old phlogiston table had a same chance of a ship but it had 40% of non critter things - space debris, planetoids and space phenomena which I think has been dropped a little too quickly from the current table.

The phlogiston encounter split used to be
10% Space Phenomena
5% Planetoids
30% Space Beasts (Phlogiston)
25% Space Debris
30% Ships

Looking at the astral plane through all editions the weird and dangerous astral weather has always been a major aspect of it and I think that should be more present - psychic storms, colour pool swarms, all that good stuff.

If the astral is now (has always been) heavily trafficked by Spelljammers then there should be more junk and debris about the place too. Maybe layer that in on top of the admitedly rare astral sites that have always been present.

Tentatively I think the split should be something like
10% Astral phenomena / weather
10% Sites
30% Encounters w/ monsters/planars
20% Natives - githyanki, maruts, couatls
30% Ships or astral travellers

The table below mashes up the astral encounter and phlogiston encounters for multiple editions - amping up the 'astral phenomena are not to be trifled with' and dialing it back a bit from 'every encounter is a monster'. I have stolen the structural breakdown from Grodogs Astral Adventures in Greyhawk thieved some ideas (lost missiles!) but not others (deific conflict).

This should reintroduce more opportunities for finding things of interest while journeying the astral rather than just incessant fights.
Astral phenomena / weather
1 4 Psychic Wind
5 5 Time Ripple
6 7 Colour pool storm
8 8 Dream storm
9 10 Emotional tempest
Astral object
11 12 Color pool
13 14 Permanent feature
15 15 Elemental pocket
16 16 Godscorpse
17 18 Astral conduit
19 19 Flying Missile (on infinite course, surprises PCs 4 in 6)
20 20 Corpse
Creature encounter
21 23 Nightmare
24 26 1d4 kindori
27 27 Green slaad
28 29 2d4 psurlons
30 30 4d4 quadrones
31 32 Demon
33 34 Devil
35 35 Genie
36 37 Celestrial
38 39 T'uen-rin
40 40 Cosmic horror (70 percent chance it is asleep)
41 41 Neh-thalggu looking for a portal to the Far Realm
42 42 Solar dragon
43 43 Astral Dreadnaught
44 44 Devourer
45 45 Retriever
46 46 Dhour
47 47 Hollyphant
48 48 Death Tyrant Beholder
49 49 Space Ixitxachtil
50 50 3d6 gray scavvers
Astral factions
51 51 1 githyanki knight and 1d6 githyanki warriors
52 52 1 githyanki knight mounted on a young red dragon
53 53 1 planetar from a nearby astral dominion
54 54 Githyanki astral skiff w/ crew
55 55 Couatl - challenges to establish if evil enough to be worth gloriously slaying
56 56 Inevitable - neutral unless party are oathbreakers
57 57 Solar watching over a dead god that drifts nearby
58 58 Foo dog
59 59 Githyanki squad - returning from patrol
60 60 Working psychopomp deity on the job with entourage
61 61 Adventurers on quest
62 62 Divine realm
63 63 Blood War skirmish
64 65 Couatl settlement
66 67 Quom comet-ship
68 69 Githyanki outpost
70 70 Githyanki city
Astral travellers
71 71 1 archmage using the astral projection spell
72 72 d4 Mercane + 2d6 githyanki mercenary bodyguards
73 73 Astrally projecting sorcerer
74 74 Bard travelling via magic item
75 75 Adventurers, lost
76 76 Astrally projecting cleric
77 77 1d4 devas on a divine errand
78 78 Rogue
79 79 Astrally projecting mindflayer
80 80 1 mercane and 1 beholder bodyguard
Spelljammer ship origin/crew
81 82 Elven Imperial Fleet
83 83 Rogue elven power
84 85 Naval vessel, lawful power
86 87 Pirates
88 88 Neogi
89 89 Psurlons
90 90 Mindflayers
91 91 Scro
92 92 Beholders
93 93 Giff
94 95 Dohwar
96 97 Mixed trader
98 99 Mixed privateer
100 100 Lich w/ undead crew
For ships, choose an appropriate vessel for that bunch from the system you are using - elves might be using Manowar/Star Moths, psurlons using Nautiloids, etc.

I am going to see about table-testing this in the new year - I feel it will need edges sanded down but it should be fit for first testing.

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