This is a repeat of a piece I wrote in ~ 2007 for Irish gaming blog Direweasel, now lost to bit-rot. I am putting it up here as a good round up of what I look for in a game, regardless of system, whether I play or run it.
I think the best place to start is to lay out where I am coming from - what kind of games I have played, what worked and what did not. I should probably focus on my area of expertise which is that I am a low-system Planescape GM and an Illuminati University (IOU) GM.
I think IOU forms the epitome of 'my style' because it is at it's core adapted bullshit sessions. I'm going to take it apart a little to show you where it came from and how it has just run and run periodically since. The very first game was run over Christmas 2001, four of us were parked in someones apartment late and night and I can't remember how exactly it got started but it did - we pulled majors in Intergalactic Sexual Heroism, Kinetic Physics and Sorcery out of the ether and all of a sudden bizarre fraternities, sororities, dissertation topics, familiars, lab experiments and traditions just sprang into being over the course of the night.
And then on another night I dragged everyone together, fed them full of coffee and again a story evolved, with the minimum of prodding from me.