tl;dr: a rules-light game of playing creatures of Slavic myth, an interesting lens, something different to the usual adventurers.
Potvory is a tabletop adventure role-playing game which offers "a new look at traditional Slavic mythology through a queer lens" as per the cover. I backed it during the Kickstarter originally as it came from a local team and I do like interesting zines.
I had the great good fortune of getting to play it at a recent con that was being run by the authors. The game was not actually run by them themselves but we got to play it with the full bells and whistles special kickstarter edition that had some nice little things like a tear off character pad and reference cards for all of the player character spirit archetypes including one Kickstarter exclusive (who was a little bit too eldritch horror for the table).
The zine has a chunky card cover with glossy print and it feels good in the hand. The book is nice and simply laid out with great margin notes calling out relevant things which is actually quite nice. There are art inclusion at the bottom of the pages and some nice full page pieces for all the character archetypes.
So what is actually in here?
17 October 2026
12 October 2026
Shiny TTRPG links #298
Latest shiny links from a week on the web. For even more, try last weeks set found here or the weekly r/OSR blogroll or check the RPG Blog Carnival. Bloggie-nominated. Originally inspired by weaver.skepti.ch, delinked by request.
Vulcan Stev's Database hosts Octobers RPG Blog Carnival: Magic Items, the Weirdest and Best
Medieval World gives us Castle enthusiasts, assemble!
Inside Out Library shares A world of images, hidden inside books.
Joe B. posts Divinity of conversational games
Idiomdrottning shares Rules, not rulings
Hags writes Running NPCs
Whose Measure God Could Not Take gives us Other Types of Adventurers
A shrike for my dreams posts Stop beating the Quantum Ogre
Patchwork Paladin gives us Good Adventures and Great Adventures
Personable Thoughts writes Evaluating Adventures
iamatrex writes What Can Hurt It? How to use CfB Mechanics in MotW
Rise Up Comus posts Microblog: Papercraft - Hvem kan bygge den smukkeste Borg?
Coins and Scrolls writes OSR: Building Castles
Zedeck Siew's Writing Hours gives us The Monkey King’s Many Faces
Writing my Odd Game shares Negative Space Playstyle Principles
Vulcan Stev's Database hosts Octobers RPG Blog Carnival: Magic Items, the Weirdest and Best
Medieval World gives us Castle enthusiasts, assemble!
Inside Out Library shares A world of images, hidden inside books.
Joe B. posts Divinity of conversational games
Idiomdrottning shares Rules, not rulings
Hags writes Running NPCs
Whose Measure God Could Not Take gives us Other Types of Adventurers
A shrike for my dreams posts Stop beating the Quantum Ogre
Patchwork Paladin gives us Good Adventures and Great Adventures
Personable Thoughts writes Evaluating Adventures
iamatrex writes What Can Hurt It? How to use CfB Mechanics in MotW
Rise Up Comus posts Microblog: Papercraft - Hvem kan bygge den smukkeste Borg?
Coins and Scrolls writes OSR: Building Castles
Zedeck Siew's Writing Hours gives us The Monkey King’s Many Faces
Writing my Odd Game shares Negative Space Playstyle Principles
10 October 2026
Field Report: Vindiecon 2026
This years Vindiecon was just had last weekend - this year I was purely a punter - got in played a game, chatted with pals, shopped the vendors, bailed. A very early start to the day by eldest had made it long already by the time I got in the door and I turned into a pumpkin and rolled home just as the second slot was starting up.
First impressions
This year felt like a solid evolution on last year - perhaps not "better" since the first one last year had a wonderful boutique vibe but bigger without losing the charm. There was a big vendors hall in the centre and a half dozen game rooms. The location was decent for public transport and opened right onto a little mall cluster with a supermarket which was very handy for snacks.
It was busy without being overcrowded, the vendors seemed to be doing a brisk trade but one could thread your way through the hall without pushing. There were always free chairs in the 'cafe' area whenever I looked so not overly packed.
Activities
I got there a touch early, got parked in the cafe along with the rest of the punters and saw a fair few known folk drift in - mostly other RPGVienna regulars - then we got pointed to our tables for the morning slot. I played Potvory, which went well and I will right that up in more detail again. This was a game written by two of the folk helping run the con so we did not get them running it but it went well. Most of the folk sitting to the table had backed the kickstarter and come along to give it a live-fire try. Session went pretty well all told.
A pal ran a table of Spire - rerunning a session that had been part of a campaign a year or two back to great results. Another ran Out-gunned that was well received - all the feedback I heard from folk running and playing was positive. There were a ton of games available - 12 different games/systems in the morning, 10 in the afternoon - and a huge variety of stuff which was a great opportunity to try out that indie darling one may have heard about but had dithered on deciding to get or had trouble wrangling a table together for.
I took a poke around the vendors after - Gazer Press and Causa Creations got me to crack my walled for The Hidden Isle and Der Gazer Vol 1. I picked up some stickers from the artists too - successfully resisted the many other bits of RPG merch.
I was gratified to see some folk actually selling RPG books - we often get active games societies at conventions but nobody selling anything beyond a zine or two. The lamented loss of Planet Harry has left a gap not yet filled - neither of the two other shops that sell RPGs showed, one never does and the other typically only turns up at cons with boardgames. I recall Irish conventions of the 90s - or even the last Harry Con - where there would be general games stops with boxes of weird old books to browse through, but for some reason the thing I see these days are fancy dice, accessories, character art - so it was great to *also* see Gazer Press and Causa Creations, both locals, both bringing interesting stuff.
VindieCon 2027
I am looking forward to it already - if my sleep schedule has recovered sufficiently, I will be trying to run something next year, not sure what or what system yet, but something.
I like how Vindiecon is a focussed one - TTRPG forward and so concentrates most of my pals and contacts. There are lots of other big conventions across the year - Spielefest, Fantasy-Con, Fantasy-RPG-Con, ComicCon - many of whom will have some corner dedicated to TTRPGs or a stall with the energetic local games clubs - Paradice is almost certainly going to be wherever there are dice rolled in earnest - but the vibe at Vindiecon is the most reminiscent to me of the 90s-00s UK and Irish cons like the ones I used to run, and I like that 'here to game' vibe.
One other remarkable thing - it was free on the door which is fantastically generous. I think they could easily ask for a couple of euros in - the price of a take-out coffee at least - and most folk would not blink.
First impressions
This year felt like a solid evolution on last year - perhaps not "better" since the first one last year had a wonderful boutique vibe but bigger without losing the charm. There was a big vendors hall in the centre and a half dozen game rooms. The location was decent for public transport and opened right onto a little mall cluster with a supermarket which was very handy for snacks.
It was busy without being overcrowded, the vendors seemed to be doing a brisk trade but one could thread your way through the hall without pushing. There were always free chairs in the 'cafe' area whenever I looked so not overly packed.
Activities
I got there a touch early, got parked in the cafe along with the rest of the punters and saw a fair few known folk drift in - mostly other RPGVienna regulars - then we got pointed to our tables for the morning slot. I played Potvory, which went well and I will right that up in more detail again. This was a game written by two of the folk helping run the con so we did not get them running it but it went well. Most of the folk sitting to the table had backed the kickstarter and come along to give it a live-fire try. Session went pretty well all told.
A pal ran a table of Spire - rerunning a session that had been part of a campaign a year or two back to great results. Another ran Out-gunned that was well received - all the feedback I heard from folk running and playing was positive. There were a ton of games available - 12 different games/systems in the morning, 10 in the afternoon - and a huge variety of stuff which was a great opportunity to try out that indie darling one may have heard about but had dithered on deciding to get or had trouble wrangling a table together for.
I took a poke around the vendors after - Gazer Press and Causa Creations got me to crack my walled for The Hidden Isle and Der Gazer Vol 1. I picked up some stickers from the artists too - successfully resisted the many other bits of RPG merch.
I was gratified to see some folk actually selling RPG books - we often get active games societies at conventions but nobody selling anything beyond a zine or two. The lamented loss of Planet Harry has left a gap not yet filled - neither of the two other shops that sell RPGs showed, one never does and the other typically only turns up at cons with boardgames. I recall Irish conventions of the 90s - or even the last Harry Con - where there would be general games stops with boxes of weird old books to browse through, but for some reason the thing I see these days are fancy dice, accessories, character art - so it was great to *also* see Gazer Press and Causa Creations, both locals, both bringing interesting stuff.
VindieCon 2027
I am looking forward to it already - if my sleep schedule has recovered sufficiently, I will be trying to run something next year, not sure what or what system yet, but something.
I like how Vindiecon is a focussed one - TTRPG forward and so concentrates most of my pals and contacts. There are lots of other big conventions across the year - Spielefest, Fantasy-Con, Fantasy-RPG-Con, ComicCon - many of whom will have some corner dedicated to TTRPGs or a stall with the energetic local games clubs - Paradice is almost certainly going to be wherever there are dice rolled in earnest - but the vibe at Vindiecon is the most reminiscent to me of the 90s-00s UK and Irish cons like the ones I used to run, and I like that 'here to game' vibe.
One other remarkable thing - it was free on the door which is fantastically generous. I think they could easily ask for a couple of euros in - the price of a take-out coffee at least - and most folk would not blink.
05 October 2026
Shiny TTRPG links #297
A week of links spotted on the internet. For even more, try last weeks set found here or the weekly r/OSR blogroll or check the RPG Blog Carnival. Bloggie-nominated. Originally inspired by weaver.skepti.ch, delinked by request.
gamemastereno hosts Torquetober!
baktegon hosts Norman Mailer Mail-in Game Jam
Shigure hosts The Queer Medieval Jam
portals and pegasi gives us The Goblin Market (Dolmenwood)
Roles, Rules, and Rolls shares Midkemia's Matrix: Rationality Unbound
I Cast Light! posts SAVE THROWS: AN ALTERNATIVE METHOD & AS WORLD BUILDING DEVICES
Rise Up Comus writes Worldbuilding through Saving Throws
Valeria Loves asks Why Didn't Silent Titans Change the World?
New School Revolution writes The Keys to My Heart
Dead Tree, No Shelter gives us Squad Goals
Iron & Ink shares Things It Took Me A Long Time To Learn
I Cast Light! posts MAGIC NEEDS MINI-PROBLEMS NOT MINI-GAMES: A Defense of Vancian Magic
Pages Brittle with Sun and Salt writes 30 Old OSR Blog Posts You Should Read
ΝΕΩΝ ΚΑΤΑΛΟΓΟΣ posts The Catalogue of Ships
gamemastereno hosts Torquetober!
baktegon hosts Norman Mailer Mail-in Game Jam
Shigure hosts The Queer Medieval Jam
portals and pegasi gives us The Goblin Market (Dolmenwood)
Roles, Rules, and Rolls shares Midkemia's Matrix: Rationality Unbound
I Cast Light! posts SAVE THROWS: AN ALTERNATIVE METHOD & AS WORLD BUILDING DEVICES
Rise Up Comus writes Worldbuilding through Saving Throws
Valeria Loves asks Why Didn't Silent Titans Change the World?
New School Revolution writes The Keys to My Heart
Dead Tree, No Shelter gives us Squad Goals
Iron & Ink shares Things It Took Me A Long Time To Learn
I Cast Light! posts MAGIC NEEDS MINI-PROBLEMS NOT MINI-GAMES: A Defense of Vancian Magic
Pages Brittle with Sun and Salt writes 30 Old OSR Blog Posts You Should Read
ΝΕΩΝ ΚΑΤΑΛΟΓΟΣ posts The Catalogue of Ships
02 October 2026
Stampede! Encounter table cascade
At a lake today all was quiet, then suddenly two herons took off and everything else panicked and it went from idyllic to chaos in seconds - ducks, pigeons, herons, crows - no doubt squirrels dived for cover too but they were drowned out.
An encounter table should have a cascade effect - something like roll 2d4 more times and have them all happen at once - the dragon woke up, got the goblins running around, they let out the zombies, the bats are fleeing - general chaos throughout the dungeon.
This does not have to be the impossible challenge of hundreds of HD worth of foes - the rolling chaos provides ample cover for a party that decides to just bug out, or potentially make a thrust onwards to glory. No need to be stealthy in this hullabaloo and whatever you run into may well consider themselves to have bigger problems just now.
Typically an encounter pulls in another as reinforcements or generally as an escalation - here I suggest the alternative of running it up to high chaos and let the players decide to they take the chance to bug out or forge ahead.
An encounter table should have a cascade effect - something like roll 2d4 more times and have them all happen at once - the dragon woke up, got the goblins running around, they let out the zombies, the bats are fleeing - general chaos throughout the dungeon.
This does not have to be the impossible challenge of hundreds of HD worth of foes - the rolling chaos provides ample cover for a party that decides to just bug out, or potentially make a thrust onwards to glory. No need to be stealthy in this hullabaloo and whatever you run into may well consider themselves to have bigger problems just now.
Typically an encounter pulls in another as reinforcements or generally as an escalation - here I suggest the alternative of running it up to high chaos and let the players decide to they take the chance to bug out or forge ahead.
28 September 2026
Shiny TTRPG links #296
More shiny links from around the web. For even more, try last weeks set found here or the weekly r/OSR blogroll or check the RPG Blog Carnival. Bloggie-nominated. Originally inspired by weaver.skepti.ch, delinked by request.
Bastardica shares A foundry for bastard web fonts.
Store Brand Danger shares Domain Play Starts When Players Start Caring
Kind of Old Games asks What if stronghold construction *is* the adventure?
Pages Brittle with Sun and Salt posts Lord Problems
Snakebite posts Systems You Don't Think You Need: the Designated Survivor
I Cast Light! posts THE SERPENT SONG HYMNAL: My Collection of Tables & Such for Running BX Dungeons & Dragons
Afraid of Encounters posts A TTRPG Playstyle Rant
Leonardo Andrade for Typebar Magazine writes ChatGPT, LLMs, and Automating the Fun Out of Roleplaying
BASTIONLAND posts Breaking the Wave
Dice Goblin writes Safe Transit, Dangerous Transit: Two Ways of Adding Juice to Interstellar Travel in TTRPGs
Spears & Spreadsheets gives us Looking Upon the Face of a Dead God: the aftermath of a 1D10/1D100 SAN test
The Garden Below posts So, i’m running a megagame
Pool Time with Swim Allen posts Do not Overthink the City
To Be Resolved writes Historical Reconstruction as Play
The Madman's Menagerie posts 1 CORINTHIANS 13:12 (Mask Relay 40)
Bastardica shares A foundry for bastard web fonts.
Store Brand Danger shares Domain Play Starts When Players Start Caring
Kind of Old Games asks What if stronghold construction *is* the adventure?
Pages Brittle with Sun and Salt posts Lord Problems
Snakebite posts Systems You Don't Think You Need: the Designated Survivor
I Cast Light! posts THE SERPENT SONG HYMNAL: My Collection of Tables & Such for Running BX Dungeons & Dragons
Afraid of Encounters posts A TTRPG Playstyle Rant
Leonardo Andrade for Typebar Magazine writes ChatGPT, LLMs, and Automating the Fun Out of Roleplaying
BASTIONLAND posts Breaking the Wave
Dice Goblin writes Safe Transit, Dangerous Transit: Two Ways of Adding Juice to Interstellar Travel in TTRPGs
Spears & Spreadsheets gives us Looking Upon the Face of a Dead God: the aftermath of a 1D10/1D100 SAN test
The Garden Below posts So, i’m running a megagame
Pool Time with Swim Allen posts Do not Overthink the City
To Be Resolved writes Historical Reconstruction as Play
The Madman's Menagerie posts 1 CORINTHIANS 13:12 (Mask Relay 40)
26 September 2026
Props driven investigations for Imperium Maledictum #City26
Two sessions in to the IM City26 game I have been having a go at conveying the atmosphere with physical printout for some of the things they find during their investigation - partly to reflect the grinding bureaucracy of the Warhammer 40k Imperium but also to convey some of the voices of the factions through vox-log transcripts.
Engagement seems ok, getting everyone to read a handout is a bit of a time sink but when there is a handful of them in play that people can rotate between them it seems to work. At player request I have set up a thread on our gaming society forum with all those uploaded, we will see if that gets much interaction.
Formats for a future yet to come
I combed through official sourcebooks to get a standard handout format - starting with the old Rogue Trader '87 and working up through Dark Heresy and Imperium Maledictum. There is happily a lot of content out there on 40k lore which puts lots of the icons and images easily to hand.
Engagement seems ok, getting everyone to read a handout is a bit of a time sink but when there is a handful of them in play that people can rotate between them it seems to work. At player request I have set up a thread on our gaming society forum with all those uploaded, we will see if that gets much interaction.
Formats for a future yet to come
I combed through official sourcebooks to get a standard handout format - starting with the old Rogue Trader '87 and working up through Dark Heresy and Imperium Maledictum. There is happily a lot of content out there on 40k lore which puts lots of the icons and images easily to hand.
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