Links netted from about the interwebs. For even more, see the previous list found here or you can check the RPG Blog Carnival or on Third Kingdom Games news roundup. Originally inspired by weaver.skepti.ch End of Week links.
Thriftomancer hosts Hexcrawloween
The Foot of Blue Mountain gives us Having an Opinion; How to Play OSR Games
Zedeck Siew's Writing Hours shares GNS is not a Theory; it is a Tradition
CBC writes How Dungeons & Dragons went from 'satanic panic' to pop culture fixture
u/_Zodaxa discovered A Google groups conversation board for Fantasy RPGs with archived posts dating back to 1982!
In My Campaign gives us Making History
Deeper In The Game shares Game design: Items as a thing
PinkSpace gives us LensTheory
Bommyknocker Press shares Blood, Sweat & Tears: A bid-based combat system
Donjon Lands writes Adventure Hooks and Treasure
Tales of the Lunar Lands gives us Islands of the Great South Sea
VDonnut Valley shares Giving Weight to Paths and some random Points
Throne of Salt gives us Star Wars Movies that Don't Exist and Never Will
Shimmering Scoundrel writes Flat Earth type Planets and Why you should run them
Kill It With Fire! shares Old School Saving Throws as Milestone Advancement
PhD20 gives us 4D Combat
BASTIONLAND writes Getting into Pilot Mode
Rise Up Comus gives us Information Architecture in The Castle Automatic
Exeunt Omnes askes (in the middle of their newsletter) What makes a monster fun?
Campaign Mastery gives us Sweet Sweet Music: Bardic Repertoires
There Could Have Been Snakes writes A Hundred Sessions in Yeoldelands – a GM’s Cluttered Reflections
Elfmaids & Octopi gives us Initiative dice and d12 dramas
Grubb Street writes Edition Wars: Player's Handbooks
Welcome to the Deathtrap gives us World-Building: Transporting Yourself into Your Home-Made World
Skeleton Code Machine shares Escalating disaster in crisis management games
Barry's Photography has a useful set of Facebook Albums of Historical Reenactors
Personable Thoughts gives us An Orcish Origin
sean f. smith shares The Seek of Sanrath [Solo TRPG play report]
LootLootLore gives us Every system teaches you something. Even bad ones.
The Robgoblin writes How to Cause Wounds and Mutilate Corpses
Methods & Madness gives us Random ticking clocks - simplified!
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