This is the ninth weekly round up of interesting TTRPG things found on the internet. Previous one found here. Inspired by weaver.skepti.ch End of Week links.
Starting our mini-theme of NPCs for this week: a tweet-thread of ways to keep track of NPCs who don’t need full stat blocks.
Hauling out this old gold from Bastionland for creating NPCs.
Great set of ideas for making your merchants more interesting.
Neat D20 x 4 table for generating random nobles.
On quickly making simple weather tables for your outdoor adventuring.
More Magical University - includes the apprentice test.
Nice method of creating creatures - d12 faerie creatures based on fake etymologies.
And for the other end of the scale - a Kaiju Generator - does what it says on the tin.
Similarly, a great discussion of size comparisons for the really big monsters.
Deep lore on the origin of some Warhammer species and a look at the churn of fantasy worldbuilding.
Pillaging the hobbit for RPG ideas is actually a great collection of thoughts on running a game in the flavour of the Hobbit. Well worth a read.
Classic d50 magical trinkets for your hoards.
Nice mini-dungeon section with some good thoughts on 'not all treasure is portable' - the hidden garden of Ilddar.
A cool weird cyberpunk plot node generator - great inspiration in here for one shots or nodes to campaigns.
"Sorcery is a Sword Without a Hilt is a magic system for OSRish games. It contains 40 level-less spells and dozens of magical catastrophes." A more flexible magic system.
An "experimental sonnet, adventure, and bestiary" for Mörk Borg - the Teind of Alfheim from the Folk Lore Jam.
Non-violent quest hooks that are some thoughts on challenges to have in your game that are not just sword-swinging.
I like this take on the Cleric a lot - I particularly like the 'wizards deal with the weird stuff that is not walking around, clerics deal with the mobile stuff' split - simplified but it makes sense to me.
Horrid cult generator - English version beneath the Italian.
Nice world concept from a solar-system building effort.
Just because the bones have fossilised, doesn't mean they cannot rise and come after you.
No comments:
Post a Comment