29 March 2021

Shiny TTRPG links collection #10

This is the tenth weekly round up of interesting TTRPG things found on the internet, this week there is quite a lot. Previous one found here. Inspired by weaver.skepti.ch End of Week links.

RPG Planet I finally got around to signing up for this central blog list. After stalling out on what type of blog this is, time has established this is a generalist anything goes sort of place so thats the list to use.

Interesting piece on childhood fantasy influences on DIY & Dragons and what tropes, themes and assumptions about a fantasy world get built into a fantasy world for play.

Overloading the encounter die for dungeon alarums - from Prismatic Wasteland

On paths and level design - video-game origin but good food for thought for anyone designing environments.

Had not previously seen but appreciate the good thinking in Hobgoblinry's megadungeon posts - I like how they highlight which house-rules they are taking or leaving with a tie to the flavour of campaign being set up.

Worldbuilding series from POCGamer.

Domain-level rules from Phlox, also useful for general downtime and part of a very interesting new series centered around 'treasure map' style travel reminiscent of medieval strip-maps.

A table of D&D town/village/hamlet quirks from Actually Best RPG Ideas on tumblr.

A handy Devil generator from 77 Vicious Princes.

Desks & Dragons talks through their introduction to the Free Kriegspiel Renaissance (FKR).

Some cool spark tables for 'what is the monster up to' from Evil Tables.

To feed the previous entry - from Meadows and Unicorns - a random table of 'why does this monster exist'.

More from Evil Tables on the paradox of low-prep games.

"It Is Always Better To Do The Thing" Made My LARP Career Far More Interesting - this is wisdom from Improved Initiative; it is possible to talk a thing to death, lord knows I have been guilty of this myself and it is one of the things I glory in with Adventurers League - the session ends tonight, kick the door, light the fuse, act!

Further play-style wisdom in using different time scales at the table from Tabletop Curiosity Cabinet - it is nice to see it laid out so clearly though I use a fuzzier version myself based, I think this is a good primer on how and when to adjust these dials.

Similarly - great thoughts on using dillemmas in your campaign; where players have all the information, have a strong sense of the outcomes and still the decision is challenging.

Very interesting piece on different scales of dungeon and their place in the greater campaign from A Knight at the Opera.

Kudos to Shuttered Room for the awesomely named ""I Can't Lie To You About Your Chances..." - Air, Gravity, Hard Vacuum & Radiation" rules for environmental hazards of space, D&D compatible.

Everything comes full circle - as Kriegspiel originated in Prussian Military Schools (as best I understand it) so D&D is being looked at as a tool for the US military.

Deep campaign seed in 'the before things' from The Idiot's Notepad - feels like something that would fit well with some of the stranger things off Goblinpunch.

The Lady of Fangs from Throne of Salt- or what happens when you carelessly over-feed a local god.

On the origins of skill rolls for your hobby lore dive.

In a place where the planes are planets - a planetary underworld.

From Furtive Goblin Gaming thoughts on an afterlife campaign somewhat reminiscent of Wraith but potentially interesting throughts for all sorts of afterlife/planar games.

Insight on using Discord as an integral part of running your campaign by Know Direction.

On making d66 Wilderness Encounter tables with a Deserts & Dunes example by d4 Caltrops.

Eight rejected adventures at Listing to Port - "but your questing time is important to us."

2 comments:

  1. Another great list! Thanks for writing these up every week!

    ReplyDelete
    Replies
    1. It is no great burden, glad to hear you are finding them useful.

      Delete