08 November 2021

Shiny TTRPG links #41

More links for the link-god - and if this is not enough Shiny TTRPG links see the previous list found here. The original inspiration for all of this - weaver.skepti.ch End of Week links. You can find more links on the weekly blogroll on r/OSR.

Monsters and Manuals writes on the importance of "The Consolidation Session" in long haul campaigns.

Awesome piece on False Machine about making settings Feel Big.

Tabletop Curiosity Cabinet writes Dancing Woods: a rules agnostic adventure location with D10 Landmarks and D10 Residents.

A Banking Wizard - a fun GLoG class in the service of Dragon Banks by Numbers Aren't Real

Some cool thoughts on fantasy languages in "Languages of Pb" by Sundered Shields and Silver Shillings

Elfmaids & Octopi had some reading time and we benefit from a bunch of mini-reviews!

06 November 2021

On running large open table games

tl;dr: large open tables have their own rules, needing more viking-hat* DM-ing and a focus on pace to keep the show moving.

On request from friends of the blog The Adventuring Party these are my notes on running large open tables. For background, while talking about Gygaxian tables with a large, rotating cast Savage, co-host of the Adventuring Party, mentioned the 'regular game with an irregular cast' that I used to run. As mentioned, we were never sure who would show up and sometimes it ran as seperate groups, depending on who was there when. Eventually my regular home game became a subset of that open table group but there were still irregular adventures run with the rest of the group as available over years. Nowadays we might call it an overly elongated funnel - a bunch of randomly generated characters thrown into hazard together until eventually out the far side a group of unlikely companions emerges.

Roster of open-table regulars, circa 1997


The key point made in the description, that I want to dive into here is the question of whether there were any formal systems for managing all these players and their PCs - short answer no. The following are my lessons learned from running big tables - the key difference to standard (~6 or less) tables is you need to be extra sensitive to keep momentum up and make sure that everyone has something to do.

03 November 2021

Checking demand for high level adventures from surveys

tl:dr; I tried to verify/disprove the graph of campaign levels from D&D Beyond against other surveys - looks like there is more high level play than implied by D&D Beyond and potential demand for Tier III, Tier IV modules.

A discussion of how much high level D&D play is out there was raised on twitter with the point that this chart below from D&D Beyond is probably under-representing high level play. Conversation was started with "There is a difference between saying "high level adventures don't sell, so we don't make them" and "people don't play high level, so we won't make rules for it." by MT Black and one response was that "people use D&D Beyond for purposes other than maintaining a character they're actively playing, which biases the data." by Justin Alexander.

01 November 2021

Shiny TTRPG links collection #40

40 weeks of sweeping up the finest of links from the TTRPG blog-o-sphere and beyond. If want even more Shiny TTRPG links see the previous list found here. The original inspiration for all of this - weaver.skepti.ch End of Week links. You can find more links on the weekly blogroll on r/OSR. I hope to return with more links next week.

Improved Initiative has some interesting thoughts in "Orcs, Vikings, and Bias Within Survivor Narratives" on perception of cultures and peoples springing from the part most others interact with

"We need to craft more third party modules for small games." - a rallying cry on Le Chaudron Chromatique

Something Something Dice gives us a bunch of "Strongholds by any other name" - interesting structures to host your dungeons or fill your hexes.

d66 Classless Kobolds writes Faction Procedures + Dolmenwood Example

30 October 2021

Campaign spin up III: session zero in action

tl;dr: saving time world-building and getting fast player buy in with a focused session zero.

After my previous home campaign stalled out, a player came to me and asked me to set up a game for them and two friends of theirs. This was the first time where I had not had a campaign in mind first and shopped for players after so I decided to try something new.

Player 1 had played my previous home campaign, player 2 had heard about D&D through podcasts and was keen to try, player 3 was completely new to things. I decided to tune my usual approach to fold in some of the 'session zero best practices' I had read about on various blogs. Ahead of running anything I set up time to get everyone together; we booked a couple of hours and met in a local bar for a session zero.

The key pieces for the session were:
1. Why are you all together as a group?
2. What is the tone of the game you want to play in?
3. Who are you - character gen - and what impression do others have of you?
4. What are things you want to see in the campaign, what do you not want to see?

27 October 2021

Where are gamers today? (FB5e group)

The D&D 5e Facebook group published some data on where its members were I found curious and I wondered just how concentrated we all are geographically - short answer; there are definite strongholds of the game and they are mostly in North America with Australian a surprise rising second focus.

In 2017 the top 20 cities accounted for ~10% of the members of the Facebook group - 13 in the US, 3 in Canada, 2 in Australia, 1 in the UK and 1 in Bangladesh. For 2020 we only got the top 5 but it had changed to 2 in the US and 3 in Australia.

City Rank 2017 Rank 2018 Rank 2020 Pop. 2020
New York City 1 4 1 8283550
Melbourne >20 19 2 4967733
Sydney 18 6 3 4925987
Brisbane 5 >20 4 2406182
Los Angeles 3 5 5 3981560
London 2 12 > 5 9304016
Chicago 4 2 > 5 2686530
Toronto 6 3 > 5 6196731
Seattle 9 1 > 5 765115


There appears to be a strong tie between population and placing on these ratings but I think it is interesting to call out three cities in particular - Seattle, Chicago and Brisbane which seem to be showing a high level of activity for their size.

This is in-line with what has been seen in many surveys. It appears to be stable that ~3/4 of D&D is played in North America. These surveys are anglophone so unsurprising that the major cities are in English speaking countries. The strong presence of Australian cities is somewhat surprising, with some indications the game might be growing faster there than elsewhere if we look at how Sydney and Melbourne have risen since 2017.

Sources:

Facebook D&D 5e group 2020 demographics
Facebook D&D 5e group 2017 demographics
ENWorld poll
Meetup.com TTRPG groups
Twitter D&D Demographic Survey
Elderbrain
D&D Research Wizards Update #1
r/DnD Demographics

25 October 2021

Shiny TTRPG links collection #39

We return to our usual service with the finest of links from the internet of late. For more Shiny TTRPG links see the previous list found here. The original inspiration for all of this - weaver.skepti.ch End of Week links. You can find more links on the weekly blogroll on r/OSR. I hope to return with more links next week.

Campaign Mastery writes "Teasers Of History and Other Tips" on how "Monumental structures impacted by History are the best representations of the existence of that History" and showing not telling deep time in your campaign.

Welcome to the Deathtrap writes "Planning for a Mystery or Exploration - Driven Campaign" that strongly aligns with my own process except I would tyoically have a much rougher hand sketched map.

A Sense of History on Merrics Musings on drawing from the messiness of history in setting up your games.

Improved Initiative makes a great point about Using Epithets to Help Players Keep Track of Your Setting