28 October 2020

Preference within 3 game play pillars stable over time

tl:dr; Player preference for Roleplaying (1/2), Exploration (1/3), Combat (1/6) stable since 2014.

Seeing a twitter poll on the comparative preference for the pillars of D&D I thought to compare this with the results to the same question asked in previous polls with larger respondent numbers.



The broad pattern of response has remained stable since 2014; roleplaying or social aspects are most important to half of respondents, exploration or problem-solving for approximately a third and combat to the remaining sixth. Given the genre of gaming is 'role-playing games' this seems intuitively correct.

Given the smaller sample size of the most recent twitter poll, I do not think a strong read can be given to increased interest in combat, reduced interest in roleplaying. Perhaps a larger sample set will show if the significant influx of new players in the past ~5 years is truly manifesting as a change in play style preference.

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