29 October 2020

d12 natural items for quest objects

Reworking a conversation on discord into a table of d12 druidic-themed quest objects


1. A fruit, or seed that has been changed or infected - like the boll of a boll-weevil, those grapes that need fungal infestation before you can make certain wines; blue-cheese would be a common example.
2. The blood of a were-wolf drawn at full moon for a time-bound encounter
3. Something like a 7-year locust - it only comes out at certain times and is common as dirt then, but now is an off year and the challenge is to figure out what completionist bug-collector is going to have a couple of these things spare when noone really cares about them
4. A tree that has grown only knowing the light of certain stars and not others - i.e. in a valley that faces in a very specific direction.
5. Seemingly impossible places - this temperature, moisture but that type of rock - find a place where glaciers, volcanic activity, crashed magical cities brought the right kinds of rock/soil far, far off the places they originated
6. All the temple walls show friezes of the McGuffin tree but they were all cut down and burnt as offerings. The ritual needs some to be burnt and they used to grow around here so the players need to find some - e.g. under an ashfall like Pompeii
7. Preserved extinct things such as leaves and seeds can be found trapped in amber in the nearby amber mines
8. Vanished plants or animals in the local nobles residence as the panelling or as the trophy heads mounted on his wall - a heist where the key issue is the size of the thing being stolen
9. The quest item is hiding in plain sight as part of all the ancient imperial mile-makers and signposts but the authorities are going to come after whoever tears them up
10. Finding a critter frozen above the snowline to get a 'fresh' pelt
11. Cultivate a fruit or flower from the last existing seed - maybe the seed needs to be watered with tears or some such ritual madness
12. Certain paths and trails can only be walked at this time of year; e.g. the ritual must be held on a mountain in Asgard; a gate will open at the top of this mountain in X days - the only time you can hike there without being dead yourself.

An inversion of this could be that when these things were made long long ago, the BBEG thought they were making things hard by requiring certain ingredients that were impossible to source at the time but once the party figures out the translation for the named ingredient they realise it is a commonly available spice these days and they probably have some on them.

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