13 February 2025

Actual Test: Hex-stocking by bleed-over

Testing out the concept of sub-hex stocking with influences from neighbour hexes for Hexcrawl25, as geas'ed by Phlox.

Each hex has 19 sub-hexes that are at least partially within it - 13 fully and 6 split with a neighbour - say 16 hexes on average to fill. Using the 'bleed-over from neighbours' we get a half dozen sub-hexes influences from without the hex. From the 'faction sites' we get four within the hex, one without - the one without can be one of the 'bleed over locations in a neighbour hex. All told this gives us 10/16 hexes explained.

Working up one of them (blowpipers, Hex A2) - a goblin faction inspired by Age of Wonders III and various Etsy STL packs - sneaky hunters with carnivorous snails, poison darts and traps.

Subhexes tied to this faction
- their homebase - camoflaged swamp-huts, cauldrons, four-armed goblin poison-brewers,
- their field activities - fermentation vats made of hollow trees, barrel fungus, brewing poisons, potions and booze (badly labelled), with crotchety brewmasters and lots of voluntary apprentices
- their power source - herders of donkey-sized predatory snails whose venomous fangs provide the deadliest dart-coatings
- a minor outpost - carnivorous plant garden where the plants are fed to increase their yield

Subhexes from neighbour hex bleed-over


- from the harpy coven in A1 - manifests as canopy level traps to stop the harpies swooping in
- from the villagers in A3 - a stray pig stuck in a pit trap
- from the snakefolk in A9 - a snakefolk effigy with minor offerings
- from the chaos cult in A7 - staked out cultists as 'go away' signs
- from the spider-riders in A8 - border-totems in traditional goblin manner
- from the toad-riders in AB - toad-rider frog hunters looking to snatch interesting poisonous species for their own army of frogs

Hex level elements previously rolled up - may be own subhex or incorporated into the above.
- a dell
- a ruined tower
- additional traps

Pull this all together and we get:
Index Landmark Hidden Secret
1 Dell, tall grass – grazing, boar herd Boar-rider scrimshander, fled due to love of blowpiper maid Trove of ivory trinkets
2 fermentation vats made of hollow trees, barrel fungus, with crotchety brewmasters and lots of voluntary apprentices brewing poisons, potions and booze (badly labelled),
3 Abandoned goblin market site Blowpiper village camouflaged swamp-huts, cauldrons, four-armed goblin poison-brewers
4 carnivorous plant garden where the plants are fed to increase their yield Treacherous terrain – swampy under leaves Half digest plant victims attack as zombies
5 herders of donkey-sized predatory snails Hidden in a giant boulder field, a pool with a giant crocodile Poison dart workshop: snail fangs provide the deadliest dart-coatings
6 Gigantic tree – walk out onto canopy Village of apefolk, refugees of land of dead Shrine to old gods
7 Ruined Tower Goblins acting as wizards Tower top not destroyed, just unmoored in time
8 toad-rider frog hunters stalking fine riding frogs Frogehemoth lurks in deeper pools Hallucinogenic plants, soothe the froghemoth
NW border-totems in traditional goblin manner Moonshine hut, wizened goblin elders sharing finest spirits, bemoan falling standards Moonshine rigs set in ancient insectfolk hive-comb
9 a snakefolk effigy with minor offerings goblin snake-fan; living off offerings, picking up courage to go visit, big pet snake old crypt of snakefolk, hazardous from molds and structural unsoundness
W Pond – swamp dryad + nymph Fey servants -
10 a stray pig stuck in a pit trap further pit traps, smoking hut -
SW Flexible tree – scattered belongings Goblins on vines bungee down -
11 Mushroom patch, goblin foragers, baskets, big hats Myconids lurking in depths, annoyed at intruders -
SE manifests as canopy level traps to stop the harpies swooping in goblin tree-top watchtower warding runes from goblin coven-adherents
12 Dangerous animal tracks – big tiger Rogue monk w/ tiger-claws kills witnesses Stolen trove of monastery books
E staked out cultists as 'go away' signs Hide w/ blowpipers watching for more cultists -
13 Wobbly rocks with cross large birds Birds nests w/ treasures One bird is awakened
NE Gigantic tree – shade tree; out-of-place yeti Charming eatery along trail – middle of nowhere, disinterested locals Waystation for adventurers, cult hunters


All this gets bodged into a table-ready card built in powerpoint using the hex/sub-hex asset from Maatlock's Tavern GitHub to take it to table.

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