tl;dr: but for a slight growth in Pathfinder 2e, system popularity seems to be very similar to last year.
As Roll20 has just stopped publishing the handy Orr Reports, we have to look elsewhere to get a sense of the ebb and flow of games popularity. It has been a whole year so we can turn once more to new campaigns on Obsidian Portal to try and read the tea-leaves of what is going on out there. This was initially sparked by Troy Press writing in 2019 on RPG campaigns played by system then I used the Wayback Machine to take capture the number of campaigns back through time through to 2008.
To recap - This was done by loading the Campaigns page on Obsidian Portal and noting the campaigns per system for each year available (back to 2008) using the Wayback Machine. Happily the format never changed to greatly and it is possible to get a roughly mid-year capture for every year.
Looking at the raw numbers of new campaigns added since last we looked, we see a pretty straight line trend this time - no great shift in behaviour, 5e still dominant.
I reality checked what we were seeing against Roll20 numbers for as long as those were available (2014-2021) so it seems to be coherent for digital players.
If we normalise these varying number of campaigns, so we just see what fraction of new joiners each year go for which system, we can pick out shift in preferences a little more clearly. Here we see Pathfinder 2e continues to grow, the share of 'non-D&D' continues to fade, everything else pretty much goes sideways.
16 September 2023
13 September 2023
State of the Blog (post #500)
Been a chunk of time since we looked at this but a good time - close enough to the end of year for stats to be interesting but not the end of year itself.
On Traffic
Overall its been a decent year - views were cruising along at ~4400 a month until a trifecta of posts around stats - first the 'classes' and 'race/class' posts based on the Dice-Roller 1.2 million character sheet set and then by the comparison from them to the Baldurs Gate 3 stats. Getting an article onto r/rpg (by someone else) tripled last years average for August. No doubt, that will fade off but the long tail of that is still massive. I recognise that was a lightning strike, no point my trying to replicate it so let us see where things bottom out from that surge.
On Traffic
Overall its been a decent year - views were cruising along at ~4400 a month until a trifecta of posts around stats - first the 'classes' and 'race/class' posts based on the Dice-Roller 1.2 million character sheet set and then by the comparison from them to the Baldurs Gate 3 stats. Getting an article onto r/rpg (by someone else) tripled last years average for August. No doubt, that will fade off but the long tail of that is still massive. I recognise that was a lightning strike, no point my trying to replicate it so let us see where things bottom out from that surge.
11 September 2023
Shiny TTRPG links #137
Links found before our ISP randomly cancelled our contract so short-ish. Hope to be back up later this week. More links can be found on the previous list found here. The original inspiration for all of this is weaver.skepti.ch End of Week links. You can find more links on weekly blogroll on r/OSR or the RPG Blog Carnival or a roundup of non-blog news on Third Kingdom Games roundup.
Indre Auge Blinks asks What is high-trust trad adventure design?
A Knight at the Opera writes The Least Interesting Type of Crunch
Thomas Kole gives us Tenochtitlan - a 3D reconstruction of the capital of the Aztec Empire
Daily Adventure Prompts gives us The Mechanics Of Baldur’s Gate 3
Hexroll shares a hex-map generator with Roll a Sandbox
Tsojcanth writes BEAUTIFUL YET LOST: FINDING HOME AND RESTORING A CULTURE
Dweller of the Forbidden City gives us Building Bhakashal – Game Design and History
Ponderings on Games ponders The OSR Contradiction
Roleplay Rescue’s Blog asks Why Buy Another Game?
Cavegirl's Game Stuff wrote Running War in RPGs
Barking Alien writes Immersion Deep Dive
Goblin Punch wrotes Dwarven Architecture
Goblin Punch wrotes Chelinausca and Morlocks
Archade's Tower gives us The Way Of The Shield
Goblin Punch wrotes Race, Inheritance, and Casvetania
Gila RPGs Blog shares Seeking One-Way Roads
Farsight Games gives us A we're bored chart
Scribblings or Something shares Golden Shrieker...
Dawnfist Games gives us NPC generator – Unique names, occupations goals, fears & quirks!
Indre Auge Blinks asks What is high-trust trad adventure design?
A Knight at the Opera writes The Least Interesting Type of Crunch
Thomas Kole gives us Tenochtitlan - a 3D reconstruction of the capital of the Aztec Empire
Daily Adventure Prompts gives us The Mechanics Of Baldur’s Gate 3
Hexroll shares a hex-map generator with Roll a Sandbox
Tsojcanth writes BEAUTIFUL YET LOST: FINDING HOME AND RESTORING A CULTURE
Dweller of the Forbidden City gives us Building Bhakashal – Game Design and History
Ponderings on Games ponders The OSR Contradiction
Roleplay Rescue’s Blog asks Why Buy Another Game?
Cavegirl's Game Stuff wrote Running War in RPGs
Barking Alien writes Immersion Deep Dive
Goblin Punch wrotes Dwarven Architecture
Goblin Punch wrotes Chelinausca and Morlocks
Archade's Tower gives us The Way Of The Shield
Goblin Punch wrotes Race, Inheritance, and Casvetania
Gila RPGs Blog shares Seeking One-Way Roads
Farsight Games gives us A we're bored chart
Scribblings or Something shares Golden Shrieker...
Dawnfist Games gives us NPC generator – Unique names, occupations goals, fears & quirks!
09 September 2023
Cultural Mores of the Dragonbloods (RPG Blog Carnival)
Once more unto the RPG Blog Carnival with a prompt on Anthropology and Archaeology from Beneath Foreign Planets. A huge selection of prompts was generously provided - and so for this one I am going to talk about dragonbloods as they have appeared in my home campaign.
Interestingly I realise that even after talking through the cultural mores of a bunch of the inhabitants of my menagerie world setting (NPC mannerisms: d66 animal-folk attitudes) I missed off one of the more fleshed out ones - the dragonbloods that the PC's are all part of. I obliquely mentioned it in a previous Blog Carnival: On creating elements for a setting but then never went into it in detail
Functionally, they are human - elves, humans and dragons mixed so often and so far back in time that the traces are mostly just that. The original inspiration was the Dragon Kings of Atlas Games 2004 "Seven Civilizations" - traditionally they judge each other by the richness of their draconic heritage, the subtlety of their signs - grading the thin-ness of their blood into Regal, Noble, Cadet and Trace. Practically this is nothing more than reason to be snooty at one another, perhaps manifesting as talons in place of nails, sharper teeth, slitted eyes, a sheen of scales or bony ridges, small signs. For most of the party it manifests around the eyes - the cleric has slitted pupils, the sorcerer has bright orange irises and a sheen to their skin, the bard mostly passes for human/half-elf.
Interestingly I realise that even after talking through the cultural mores of a bunch of the inhabitants of my menagerie world setting (NPC mannerisms: d66 animal-folk attitudes) I missed off one of the more fleshed out ones - the dragonbloods that the PC's are all part of. I obliquely mentioned it in a previous Blog Carnival: On creating elements for a setting but then never went into it in detail
Functionally, they are human - elves, humans and dragons mixed so often and so far back in time that the traces are mostly just that. The original inspiration was the Dragon Kings of Atlas Games 2004 "Seven Civilizations" - traditionally they judge each other by the richness of their draconic heritage, the subtlety of their signs - grading the thin-ness of their blood into Regal, Noble, Cadet and Trace. Practically this is nothing more than reason to be snooty at one another, perhaps manifesting as talons in place of nails, sharper teeth, slitted eyes, a sheen of scales or bony ridges, small signs. For most of the party it manifests around the eyes - the cleric has slitted pupils, the sorcerer has bright orange irises and a sheen to their skin, the bard mostly passes for human/half-elf.
Portraits of the party, three typical dragonblood nobles, by the bard
Labels:
blog carnival,
D&D,
dnd,
menagerie world,
osr,
worldbuilding
06 September 2023
Remixing Spelljammer: Light of Xaryxis
As mentioned on a previous post - I have been running Light of Xaryxis adapted to the wild randomness and sometimes paranoid tactical noses of my players. Just running them along the 'suddenly, neogi' path of the adventure would not fly so it has been fun so far collaging the set pieces and encounters from the adventure into a new structure which gives the players better motivations. It is beneficial to me also as some challenges and encounters get tripped where I would have hand-waved things along by instinct - so it makes things a bit more unpredictable and interesting. I have been a big fan of the Alexandrian remixes so I thought I would write up these mid-point notes.
What I did was:
Read through Light of Xaryxis (LoX) and rework the framing of the campaign.
Adapt the adventure by breaking it up into 'plot chunks' which could be separated.
Created a system for all the action to happen in.
Dropped the various plot chunks into places that made sense.
What I did was:
Read through Light of Xaryxis (LoX) and rework the framing of the campaign.
Adapt the adventure by breaking it up into 'plot chunks' which could be separated.
Created a system for all the action to happen in.
Dropped the various plot chunks into places that made sense.
Labels:
actual play,
D&D,
dnd,
lessons learned,
Spelljammer
04 September 2023
Shiny TTRPG links #136
A bunch of notable links this week. More links can be found on the previous list found here. The original inspiration for all of this is weaver.skepti.ch End of Week links. You can find more links on weekly blogroll on r/OSR or the RPG Blog Carnival or a roundup of non-blog news on Third Kingdom Games roundup.
Blue Bard releases a masterwork in Castle of the Silver Prince Release Day
The Wandering Gamist gives us Rival Parties and Replacement Characters
Mazirian's Garden shares Into the Megadungeon Episode 2 "Little Persistent Worlds"
Traverse Fantasy proposes a new tag: DIY Elfgames
Playful Void asks What’s with “mainly diy elfgames”?
Bruce Heard shares Legacies of Ill-Gotten Loot
DMDavid writes How D&D’s Rules Changed To Encourage More Varied Groups of Heroes Than Those in the Pulp Fantasy That Inspired the Game.
Blue Bard releases a masterwork in Castle of the Silver Prince Release Day
The Wandering Gamist gives us Rival Parties and Replacement Characters
Mazirian's Garden shares Into the Megadungeon Episode 2 "Little Persistent Worlds"
Traverse Fantasy proposes a new tag: DIY Elfgames
Playful Void asks What’s with “mainly diy elfgames”?
Bruce Heard shares Legacies of Ill-Gotten Loot
DMDavid writes How D&D’s Rules Changed To Encourage More Varied Groups of Heroes Than Those in the Pulp Fantasy That Inspired the Game.
02 September 2023
Review: Historica Arcanum - The City of Crescent
tl;dr: a dense setting book for 19th century Istanbul by a local team celebrating their own myth and legend, combined with an interesting free-form adventure and delivered in a gorgeous package.
I have just had my hardcopies of Empires of the Silk Road and City of the Crescent arrive a week ago. I went through the pdf of City a while back and found a big slab of inspiration. I like it a lot because it is a team from the region writing about their neighborhood and while it works with the 5e mechanics it takes a refreshingly original approach to presenting a setting book. It is up on Bundle of Holding (until 4/9/23) and at ~$6 a pdf, I think its pretty decent value and I'm all for supporting games studios in non-standard places.
It is compatible with 5e but not in the typical 5e structure. The team writing it leaned hard into the lore, art and presentation and came up with a gorgeous book - with one caveat. The cover art above is iconic and probably the most gruesome thing about the book. To maintain harmony in my household I have had to wrap my own copy to hide it, but the rest of the interior is just gorgeous - different flower borders for every chapter, public domain art pieces for chapter breaks and lots of care and attention gone into the layout.
The really nice, crisp, clean feel to it which is especially impressive when you realise how dense this book is. There is a huge amount of material crammed in here which might not suit everyone - this is not a skim-and-go supplement.
I have just had my hardcopies of Empires of the Silk Road and City of the Crescent arrive a week ago. I went through the pdf of City a while back and found a big slab of inspiration. I like it a lot because it is a team from the region writing about their neighborhood and while it works with the 5e mechanics it takes a refreshingly original approach to presenting a setting book. It is up on Bundle of Holding (until 4/9/23) and at ~$6 a pdf, I think its pretty decent value and I'm all for supporting games studios in non-standard places.
Cover by Yağmur Kıyak
It is compatible with 5e but not in the typical 5e structure. The team writing it leaned hard into the lore, art and presentation and came up with a gorgeous book - with one caveat. The cover art above is iconic and probably the most gruesome thing about the book. To maintain harmony in my household I have had to wrap my own copy to hide it, but the rest of the interior is just gorgeous - different flower borders for every chapter, public domain art pieces for chapter breaks and lots of care and attention gone into the layout.
The really nice, crisp, clean feel to it which is especially impressive when you realise how dense this book is. There is a huge amount of material crammed in here which might not suit everyone - this is not a skim-and-go supplement.
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