As we thunder towards the end of the year - more links! More can be found on the previous list found here. The original inspiration for all of this - weaver.skepti.ch End of Week links. You can find still more links on the weekly blogroll on r/OSR.
Continuing to point to the D&D Research Wizards Tabletop RPG 2021-2022 Survey which is still open. This years topics include: Covid-19's impact on TTRPGs, Education and TTRPGs, Online Play Behavior and Future Tech and TTRPGs. Some initial cuts of the data can be seen on their site.
An excellent "Maximalist Weird Fiction Nobleman Generator" from Grand Commodore.
Boot Hill and the Fear of Dice on highly dangerous systems by Chocolate Hammer.
Grumpy Wizard writes a good one in "What Is “The Game” of Dungeons & Dragons?"
Marcia’s Blog has Simulating Gygax's Stupid Economy
Some fun calculations from Wandering Gamist on ACKS Budget Dungeons: The Wages of Wizardry - how big a dungeon is your mad mage building on his budget?
Really cool set of D&D Flavor Generators by u/seriousd6
Some ultra-light mechanics ideas from Dare to DM
20 December 2021
18 December 2021
On Stronghold Clearing & Reclamation
tl:dr; pulling apart a theme of 'taking over unoccupied castles' and managing realms above a parties level.
Working through my old campaigns I realise a strong motif that crops up again and again is the players at a low level get given the keys to some giant old fortress with mysterious locked up depths, residents of dubious loyalty and rumoured treasures. So far "sounds like a dungeon" you might say and true to a point. The key difference I have found to it all is that from day one the players nominally own everything they are working through and so are a lot more invested in not just smashing their way in and looting what can be easily carried away - they spend a lot more time and effort cleaning out and rehabilitating 'their' fortress.
Working through my old campaigns I realise a strong motif that crops up again and again is the players at a low level get given the keys to some giant old fortress with mysterious locked up depths, residents of dubious loyalty and rumoured treasures. So far "sounds like a dungeon" you might say and true to a point. The key difference I have found to it all is that from day one the players nominally own everything they are working through and so are a lot more invested in not just smashing their way in and looting what can be easily carried away - they spend a lot more time and effort cleaning out and rehabilitating 'their' fortress.
Kraken Mesa, as appearing in chart if Styx flow through Gehenna
15 December 2021
Review: The Dungeon Dozen
tl:dr; 195 pages of d12 random tables to spice up any aspect of your fantasy RPG, stuffed with entertaining art and inspiration sparks.
I have been on a Lulu.com kick - the discounts show up in the OSR discord, how are you going to save money unless you buy some books? There are a fair few lists out there with recommended OSR fare to be had print-on-demand and The Dungeon Dozen - "Random Tables for Fantasy RPGs" by Jason Sholtis shows up on a lot of them near or at the top.
So first impression is a funny one - I resisted purchasing this a while because I thought it was going to be a lot of ultra-crunchy tables adding more systems or other deeply esoteric bits of the rules. It is in fact a compilation of d12 tables from the Dungeon Dozen blog to randomly generate all sorts of fun and useful things. I probably should have done more research or at least trusted the buzz and picked this up an age ago. Given it came out in 2014, apologies, slow to the party.
I have been on a Lulu.com kick - the discounts show up in the OSR discord, how are you going to save money unless you buy some books? There are a fair few lists out there with recommended OSR fare to be had print-on-demand and The Dungeon Dozen - "Random Tables for Fantasy RPGs" by Jason Sholtis shows up on a lot of them near or at the top.
Fresh from Lulu, the Dungeon Dozen
So first impression is a funny one - I resisted purchasing this a while because I thought it was going to be a lot of ultra-crunchy tables adding more systems or other deeply esoteric bits of the rules. It is in fact a compilation of d12 tables from the Dungeon Dozen blog to randomly generate all sorts of fun and useful things. I probably should have done more research or at least trusted the buzz and picked this up an age ago. Given it came out in 2014, apologies, slow to the party.
13 December 2021
Shiny TTRPG links #46
Shiny TTRPG links gathered from across the internets. More can be found on the previous list found here. The original inspiration for all of this - weaver.skepti.ch End of Week links. You can find still more links on the weekly blogroll on r/OSR.
Continuing to point to the D&D Research Wizards Tabletop RPG 2021-2022 Survey which is still open. This years topics include: Covid-19's impact on TTRPGs, Education and TTRPGs, Online Play Behavior and Future Tech and TTRPGs. Some initial cuts of the data can be seen on their site.
Daily Adventure Prompts has 'High Tea and Higher Treason' - a fun set up for intrigue.
Weaver.skepti.ch on introducing a new generation to Fighting Fantasy
The latest series from A Collection of Unmitigated Pedantry on Fortifications is great (3 parts so far).
Knight at the Opera writes A Thorough Look at Skill Challenges ranging across D&D editions and other RPG systems.
Building Bhakashal - Finding Holes in Plot Armor - a great discussion of game mechanics to deliver specific effects.
The Commoner's Stat Array, or 'That's not how averages work!' by u/EgoIsTheMindKiller.
Some nice thinking from Alchemist Nocturne on Why OSR - highlighting the adventure-generating engine that drives OSR games.
Continuing to point to the D&D Research Wizards Tabletop RPG 2021-2022 Survey which is still open. This years topics include: Covid-19's impact on TTRPGs, Education and TTRPGs, Online Play Behavior and Future Tech and TTRPGs. Some initial cuts of the data can be seen on their site.
Daily Adventure Prompts has 'High Tea and Higher Treason' - a fun set up for intrigue.
Weaver.skepti.ch on introducing a new generation to Fighting Fantasy
The latest series from A Collection of Unmitigated Pedantry on Fortifications is great (3 parts so far).
Knight at the Opera writes A Thorough Look at Skill Challenges ranging across D&D editions and other RPG systems.
Building Bhakashal - Finding Holes in Plot Armor - a great discussion of game mechanics to deliver specific effects.
The Commoner's Stat Array, or 'That's not how averages work!' by u/EgoIsTheMindKiller.
Some nice thinking from Alchemist Nocturne on Why OSR - highlighting the adventure-generating engine that drives OSR games.
11 December 2021
Actual Test: World, Climate and Globe Mapping Tools
tl;dr: testing online tools for generating world maps then simulating the climate.
I stumbled across a piece of paper, scribbled with notes that make up a hard-core world-building workflow I got from a guy at an Adventurers League in the before-times. I pass on the steps and hope this might bring joy to those among us who like super-crunchy world-building.
First step is to generate a random height map. For this we use the Planet Map Generator. There are a few sliders you can play with here but what you need for the next step is to generate a greyscale height map in Mercator projection. Adding a coastline contour will allow you to track the 'normal' coastline as you fiddle with water levels later.
Next you generate a map with "Make map" then right-click, save-as to get your grey-scale height map.
I stumbled across a piece of paper, scribbled with notes that make up a hard-core world-building workflow I got from a guy at an Adventurers League in the before-times. I pass on the steps and hope this might bring joy to those among us who like super-crunchy world-building.
First step is to generate a random height map. For this we use the Planet Map Generator. There are a few sliders you can play with here but what you need for the next step is to generate a greyscale height map in Mercator projection. Adding a coastline contour will allow you to track the 'normal' coastline as you fiddle with water levels later.
Next you generate a map with "Make map" then right-click, save-as to get your grey-scale height map.
08 December 2021
Review: Worlds Without Number
tl;dr: amazing world building tools packaged with a simplified D&D style system in a gorgeous chunky hardback.
I picked up Worlds Without Number after backing the kickstarter. The buzz across the OSR around the generation mechanisms in Stars Without Number convinced me that the fantasy equivalent would be right up my alley and I was not wrong in that assumption. Hugely impressed with the generators in this; I really liked how it is both 'create from scratch' and also 'embellish the skeleton you came up with yourself'. The two key blocks I see being useful to anyone whether they actually run WWN themselves are the adventure creation parts - as mentioned - and all the faction building pieces which can create friends, enemies and fronts in play in the world to drive further adventure!
So what have we got in here? This is a giant tome with ~30% system, a setting (20%) and game mastering tools (50%) included. The book shows throughout the level of polish that I would associate with an extensively table-tested system - there are great 'teaching' pieces in here like the 2 page 'summary of character creation' that has an annotated character sheet laying out what everything is. Production quality is good, my copy turned up in good order and while I haven't put heavy use on it yet I'm happy with the feel of it.
I picked up Worlds Without Number after backing the kickstarter. The buzz across the OSR around the generation mechanisms in Stars Without Number convinced me that the fantasy equivalent would be right up my alley and I was not wrong in that assumption. Hugely impressed with the generators in this; I really liked how it is both 'create from scratch' and also 'embellish the skeleton you came up with yourself'. The two key blocks I see being useful to anyone whether they actually run WWN themselves are the adventure creation parts - as mentioned - and all the faction building pieces which can create friends, enemies and fronts in play in the world to drive further adventure!
Worlds Without Number, cover art by Jeff Brown
So what have we got in here? This is a giant tome with ~30% system, a setting (20%) and game mastering tools (50%) included. The book shows throughout the level of polish that I would associate with an extensively table-tested system - there are great 'teaching' pieces in here like the 2 page 'summary of character creation' that has an annotated character sheet laying out what everything is. Production quality is good, my copy turned up in good order and while I haven't put heavy use on it yet I'm happy with the feel of it.
06 December 2021
Shiny TTRPG links #45
Shiny TTRPG links gathered from across the internets - a rich crop this week (because people had Thanksgiving to write?). More can be found on the previous list found here. The original inspiration for all of this - weaver.skepti.ch End of Week links. You can find still more links on the weekly blogroll on r/OSR.
For your coffee and biscuit moment this week - D&D Research Wizards Tabletop RPG 2021-2022 Survey is up with an interesting prize pool for participants - asking some questions about how we might play differently in coming years among other interesting points. They have posted good breakdowns from past years surveys.
Dungeons & Possums writes Some Black Friday 2021 Sales - a good roster of things you may want to pick up across all available channels when next your gold burns a hole in your pocket.
Goblin Punch writes the magnificent The Obliterat and the House Unheard - read the comments for more gems.
Review of Ford's Faeries by Weaver.skepti.ch
The Fantasy Artwork & Inspirational Works of P Craig Russell For Your Old School Campaigns by Swords & Stitchery
Grumpy Wizard on How Do Stories Emerge from Game Play?
Lost Atlas posts their stats on "What kinds of maps are Dungeon Masters searching for?"
For your coffee and biscuit moment this week - D&D Research Wizards Tabletop RPG 2021-2022 Survey is up with an interesting prize pool for participants - asking some questions about how we might play differently in coming years among other interesting points. They have posted good breakdowns from past years surveys.
Dungeons & Possums writes Some Black Friday 2021 Sales - a good roster of things you may want to pick up across all available channels when next your gold burns a hole in your pocket.
Goblin Punch writes the magnificent The Obliterat and the House Unheard - read the comments for more gems.
Review of Ford's Faeries by Weaver.skepti.ch
The Fantasy Artwork & Inspirational Works of P Craig Russell For Your Old School Campaigns by Swords & Stitchery
Grumpy Wizard on How Do Stories Emerge from Game Play?
Lost Atlas posts their stats on "What kinds of maps are Dungeon Masters searching for?"
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