01 November 2021

Shiny TTRPG links collection #40

40 weeks of sweeping up the finest of links from the TTRPG blog-o-sphere and beyond. If want even more Shiny TTRPG links see the previous list found here. The original inspiration for all of this - weaver.skepti.ch End of Week links. You can find more links on the weekly blogroll on r/OSR. I hope to return with more links next week.

Improved Initiative has some interesting thoughts in "Orcs, Vikings, and Bias Within Survivor Narratives" on perception of cultures and peoples springing from the part most others interact with

"We need to craft more third party modules for small games." - a rallying cry on Le Chaudron Chromatique

Something Something Dice gives us a bunch of "Strongholds by any other name" - interesting structures to host your dungeons or fill your hexes.

d66 Classless Kobolds writes Faction Procedures + Dolmenwood Example

30 October 2021

Campaign spin up III: session zero in action

tl;dr: saving time world-building and getting fast player buy in with a focused session zero.

After my previous home campaign stalled out, a player came to me and asked me to set up a game for them and two friends of theirs. This was the first time where I had not had a campaign in mind first and shopped for players after so I decided to try something new.

Player 1 had played my previous home campaign, player 2 had heard about D&D through podcasts and was keen to try, player 3 was completely new to things. I decided to tune my usual approach to fold in some of the 'session zero best practices' I had read about on various blogs. Ahead of running anything I set up time to get everyone together; we booked a couple of hours and met in a local bar for a session zero.

The key pieces for the session were:
1. Why are you all together as a group?
2. What is the tone of the game you want to play in?
3. Who are you - character gen - and what impression do others have of you?
4. What are things you want to see in the campaign, what do you not want to see?

27 October 2021

Where are gamers today? (FB5e group)

The D&D 5e Facebook group published some data on where its members were I found curious and I wondered just how concentrated we all are geographically - short answer; there are definite strongholds of the game and they are mostly in North America with Australian a surprise rising second focus.

In 2017 the top 20 cities accounted for ~10% of the members of the Facebook group - 13 in the US, 3 in Canada, 2 in Australia, 1 in the UK and 1 in Bangladesh. For 2020 we only got the top 5 but it had changed to 2 in the US and 3 in Australia.

City Rank 2017 Rank 2018 Rank 2020 Pop. 2020
New York City 1 4 1 8283550
Melbourne >20 19 2 4967733
Sydney 18 6 3 4925987
Brisbane 5 >20 4 2406182
Los Angeles 3 5 5 3981560
London 2 12 > 5 9304016
Chicago 4 2 > 5 2686530
Toronto 6 3 > 5 6196731
Seattle 9 1 > 5 765115


There appears to be a strong tie between population and placing on these ratings but I think it is interesting to call out three cities in particular - Seattle, Chicago and Brisbane which seem to be showing a high level of activity for their size.

This is in-line with what has been seen in many surveys. It appears to be stable that ~3/4 of D&D is played in North America. These surveys are anglophone so unsurprising that the major cities are in English speaking countries. The strong presence of Australian cities is somewhat surprising, with some indications the game might be growing faster there than elsewhere if we look at how Sydney and Melbourne have risen since 2017.

Sources:

Facebook D&D 5e group 2020 demographics
Facebook D&D 5e group 2017 demographics
ENWorld poll
Meetup.com TTRPG groups
Twitter D&D Demographic Survey
Elderbrain
D&D Research Wizards Update #1
r/DnD Demographics

25 October 2021

Shiny TTRPG links collection #39

We return to our usual service with the finest of links from the internet of late. For more Shiny TTRPG links see the previous list found here. The original inspiration for all of this - weaver.skepti.ch End of Week links. You can find more links on the weekly blogroll on r/OSR. I hope to return with more links next week.

Campaign Mastery writes "Teasers Of History and Other Tips" on how "Monumental structures impacted by History are the best representations of the existence of that History" and showing not telling deep time in your campaign.

Welcome to the Deathtrap writes "Planning for a Mystery or Exploration - Driven Campaign" that strongly aligns with my own process except I would tyoically have a much rougher hand sketched map.

A Sense of History on Merrics Musings on drawing from the messiness of history in setting up your games.

Improved Initiative makes a great point about Using Epithets to Help Players Keep Track of Your Setting

23 October 2021

Hidden Depths of Thenya Palace - Actual Test for 24 hours

Testing a Hidden Depths table for a site - here we take the Palace of Thenya with all the family and servants in residence. I have adopted some of the excellent design improvements from Weaver.skepti.ch and must also thank the mysterious stranger who ran up all the correct probabilities on AnyDice (tabulated at end of this post).


This is an active noble house with a bunch of odd nooks and crannies from generations of adventuring and family wizards. The entries below are all the mobile encounters that could happen, expanding on the entries above:

20 October 2021

Review: Wyrd Science #2

tl:dr; get this to know what's on, what's coming, what's good and who is up to interesting things in tabletop gaming.

I backed the kickstarter for this "magazine about RPGs, wargames, board games & the culture around them..." and it just arrived. Est. delivery was August so ~ 6 weeks late during the shipping apocalypse that is 2021 is pretty good going.

freshly arrived copy, cover art by Mat Pringle


I really like the chunky art-house feel of these magazines "thick un-coated stock" and I have a deep fondness for the particular printing smell of whatever set up they are using. I backed the first one, liked it enough that I came back for the second and am pleased to continue doing so. I think this magazine sits in a niche that seems to be a peculiarly East-side of the Atlantic one - where it assumes an omniverous gamer that is interested in lots of things. Compare this to Knock! which is the OSR blog-o-sphere in your hand or Arcadia which is monthly chunks of gameable content, this is covering more than just game reviews and actual plays but also the people putting it all together and what is coming down the pipeline. I see shadows of old Arcane magazine in here but that may be just me.

18 October 2021

Shiny TTRPG links collection #38

We return to our usual service with the finest of links from the internet of late. For more Shiny TTRPG links see the previous list found here. The original inspiration for all of this - weaver.skepti.ch End of Week links. You can find more links on the weekly blogroll on r/OSR. I hope to return with more links next week.

Throne of Salt brings "The Learned Elder Presents..." lineage of sophonts on this mudball known to its extant primates as Earth.

Bugbear Jingo put up their rules and campaign toolkit "a village a forest a dungeon a beast".

Coming late in life to TTRPGs - Stuart Watkinson writes "Bucket of Bolts: My Life as a Spaceship"

Dael Kingsmill does some great injury tables in "Hurting Your Players but Making it Fun"

Weaver.skept.ch has a piece that talks to how creating historical RPGs differ from fantasy RPGs.

Mazirian's Garden has a good piece on Using Landmarks in Wilderness Travel - further interesting discussion, refinements in the comments.