After a significant hiatus, I spun up a new campaign, Lizard Kingdoms. This was a more directed creative process as it happened after ~6 years marinating on the teachings of the OSR. The ignition spark for this was the Mediterranean abyss of Shiveria by Chris Wayan. The specific image, captured from one of his re-painted globes was this, with the gates of Hercules closed and the 2000m deep basin behind that inhabitable - deep and hot. And filled with an ancient culture of lizardfolk.
With this as the setting core, I decided I wanted to run the Lizards as a long-cycle civilization rising and declining, just settling into a decline long-cycle. For ease of sizing things I stole south-west Europe as a basis and fiddled the Iberian peninsula to step down more gently into the Abyss - creating the Scaled Lands. This was to be our play-space.
The hook - that for long millenia the Lizard Empire had grabbed everything they deemed fit for habitation. The players come from a Magocracy, one outside the borders in the cold north. For ages great dragons dwelled in the border mountains preventing any incursion into the Lizard Kingdoms until one day they vanished. Noone knows when that day was exactly, the realisation of their absence was slow to come. The campaign pitch was 'the Wizard Kingdom is sending an expedition into the Scaledlands - you have decided to go with it'.
Lizardfolk of the Scalelands, by Evlyn Moreau
