Shiny links from around the web. For more, see last weeks collection or the weekly r/OSR blogroll or check the RPG Blog Carnival. Originally inspired by weaver.skepti.ch End of Week links.
Save vs Total Party Kill gives us Over/Under is Over
Archbrick declares The Old-school 5e Renaissance Has Begun
Luke Gearing writes Violence at the Street Level
Beneath Foreign Planets gives us d20 dungeon critters you can just snatch up and gulp down
Playful Void asks Got no game: Should your module be system agnostic?
Roleplaying Tips shares Bake In The Pokey Bits: Design For Interaction
Blog of Forlorn Encystment gives us The Implied Setting of AD&D Towns & Cities: Four Themes
HiskiH writes New Wave of Fantasy - NWOF
All Dead Generations gives us Dungeon Design Note: Obstacles Support Exploration
Tales of the Lunar Lands shares The Sci-Fi Kitchen Sink Setting
subjunctive moods gives us unfair initiative
Anb's Logs writes Brief perspectives on rule density and 5e
17 November 2025
15 November 2025
Querying OSR Blogging Scene Vibrancy
On Ye Olde Question of 'is the OSR dead' but this time with some data - based on community participation in jams and challenges and continued appearance of 'big idea' posts - not dead yet.
A bit ago there were a slew of posts on the OSR blogging scene losing vibrancy - and I had no way to tackle that in a non-subjective way. Hero of our times Elmcat has been sweating over a red-hot RSS feed to pull together a colossal graph of the OSR blogverse by back-tracking peoples blog feeds and linked posts. They have also generously provided us with 'top 10 posts' lists for the last ten years which allow us to at last have some sort of visibility on activity levels.
Another set of complaints is the channel-jamming effect of various awards, various crowd-funding seasons and so on - but those are social media noise complaints. The underlying concern is the reduction in new creative things. I think we must accept some repetitive blogging as new folk rediscover the basic truths of gaming styles and blog about it. Our institutional memory is nil so it feels unfair to get salty at folk when they write up something older hands already know - how were they to know what they just wrote was hotly debated on defunct social media sites years before they could even read?
So to try and find a handle on whether or not we are seeing creativity fall off or whether we are getting new ideas, we can turn to Elmcats great labour to try to spot whether big new touch-stone posts, those with a lot of link-backs, are still emerging.
A bit ago there were a slew of posts on the OSR blogging scene losing vibrancy - and I had no way to tackle that in a non-subjective way. Hero of our times Elmcat has been sweating over a red-hot RSS feed to pull together a colossal graph of the OSR blogverse by back-tracking peoples blog feeds and linked posts. They have also generously provided us with 'top 10 posts' lists for the last ten years which allow us to at last have some sort of visibility on activity levels.
The Blogverse, by Elmcat
To try and get a sense of vibrancy increasing or decreasing, what metrics are we using? The main complaints that seem to get brought up are a shift toward selling product in place of improving practice at table. Even there, one mans post refining practice at table is another mans "why is there yet another 'how to dungeon crawl' post?" A laudable retro-clone to one is anothers sign that everything is a rehash.Another set of complaints is the channel-jamming effect of various awards, various crowd-funding seasons and so on - but those are social media noise complaints. The underlying concern is the reduction in new creative things. I think we must accept some repetitive blogging as new folk rediscover the basic truths of gaming styles and blog about it. Our institutional memory is nil so it feels unfair to get salty at folk when they write up something older hands already know - how were they to know what they just wrote was hotly debated on defunct social media sites years before they could even read?
So to try and find a handle on whether or not we are seeing creativity fall off or whether we are getting new ideas, we can turn to Elmcats great labour to try to spot whether big new touch-stone posts, those with a lot of link-backs, are still emerging.
| Published | Post | Links |
|---|---|---|
| 31 October 2018 | Automatic List Generator v2 | 233 |
| 17 October 2007 | Grand Experiment West Marches | 143 |
| 19 December 2008 | Party like its 999 | 95 |
| 08 October 2019 | Landmark Hidden Secret | 80 |
| 06 May 2008 | Shields shall be splintered | 87 |
| 06 July 2024 | RPGADAY 2024 | 72 |
| 10 June 2017 | Tomb of the Serpent Kings | 71 |
| 06 April 2021 | Six Cultures of Play | 69 |
| 07 May 2016 | The GLoG | 70 |
| 24 April 2011 | twenty quick questions | 75 |
12 November 2025
Actual Test: Dungeon Creation Process from The Breakfast Ossuary
After seeing it praised on the purple OSR discord, along with the note that the original blog was lost to the internet wastes, I thought it might be useful to unearth and try out "Zero to Complete Dungeon Generation, Waffle-Style" - now only findable on the internet archive.
The steps of the 'Waffle-style' method are:
Step 1 – Concept Shopping - vibes, mechanics, themes - pick 10-20
Step 2 – Monster Shopping - choose level, list 1-6 monsters
Step 3 – Rough Layout - 5-10 rooms in rough layout
Step 4 – Stocking the Rooms
Step 5 – Revisions
Step 6 – Keying the Dungeon
The steps of the 'Waffle-style' method are:
Step 1 – Concept Shopping - vibes, mechanics, themes - pick 10-20
Step 2 – Monster Shopping - choose level, list 1-6 monsters
Step 3 – Rough Layout - 5-10 rooms in rough layout
Step 4 – Stocking the Rooms
Step 5 – Revisions
Step 6 – Keying the Dungeon
10 November 2025
Shiny TTRPG links #250
Shiny links from around the web. For more, see last weeks collection found here or on the weekly r/OSR blogroll or check the RPG Blog Carnival. Originally inspired by weaver.skepti.ch End of Week links.
Chaoclypse’s Substack writes BEAR WITNESS!
Traverse Fantasy gives us General Update (Icon0clasm and more!)
TRAIPSE shares The 10 types of special rooms
Alchemist Nocturne gives us Guns in fantasy
mrmagusjester shares D&D Rules Cyclopedia, the best-ever edition
Sage's Sanctum gives us Handling Factions in a Hexcrawl
Play Material writes Varieties of Scenes in TTRPGs
Afraid of Encounters gives us Gamemasters are Game Designers!
Observations of the Fox shares Crossovers between Seasons
Nordic Larp writes Accepting Limits: The One-Hour Online Role-Play Experience
Dice Goblin gives us Sub-Hex Design: Seven Anchors of Wilderness Play
Chaoclypse’s Substack writes BEAR WITNESS!
Traverse Fantasy gives us General Update (Icon0clasm and more!)
TRAIPSE shares The 10 types of special rooms
Alchemist Nocturne gives us Guns in fantasy
mrmagusjester shares D&D Rules Cyclopedia, the best-ever edition
Sage's Sanctum gives us Handling Factions in a Hexcrawl
Play Material writes Varieties of Scenes in TTRPGs
Afraid of Encounters gives us Gamemasters are Game Designers!
Observations of the Fox shares Crossovers between Seasons
Nordic Larp writes Accepting Limits: The One-Hour Online Role-Play Experience
Dice Goblin gives us Sub-Hex Design: Seven Anchors of Wilderness Play
08 November 2025
Review: A Home Reforged
tl:dr; a game of dwarves delving the dark to restablish outposts; tight old-school style with some nice mechanical twists.
Where did this come from? Zinequest 2024. I had it on my shelf but recently managed to get bits to table thus a review.
The book itself is a fat zine or a small book - 92 pages - with about ~ 1/4 of the book made up of 'ready made scenarios' that make this ready to go out of the box. I am more of a fan of the 'adventure that showcases the system' as time goes on and these are good examples of that.
Where did this come from? Zinequest 2024. I had it on my shelf but recently managed to get bits to table thus a review.
Art by Michail Papanchuk
Nice little book, focuses on a theme and while first impression might be 'oh, dwarves, have we not done this' - this is actually a neat compilation of all the things you would need for a dwarven delving campaign that are often scattered across lots of books and need legwork from the DM. Here we have everything you need in a single package.The book itself is a fat zine or a small book - 92 pages - with about ~ 1/4 of the book made up of 'ready made scenarios' that make this ready to go out of the box. I am more of a fan of the 'adventure that showcases the system' as time goes on and these are good examples of that.
05 November 2025
Actual Play - Hexcrawl25 - The Swooping Lizard Affair
Inspired by a discussion elsewhere I ran session #20 of my hexcrawl recently and it provided a nice illustration of pure map based play over an in-game day and a bit. Written up to follow Jenx first best practice: "Record your hobby experience" while continuing the DM commentary addition to the session notes.
The short version; with a few days to kill until the party needs to pick up something and eager to test out a magical item that was alleged to make their draught-lizard faster, they set out to hike back up to a landmark they had seen. They sensibly navigate around hazards then spot something interesting, "Squirrel!" off the plan and end up wrestling with a wild-magic surged flying reptile mount in a session heavily driven by the wild-magic surge table.
Characters
Herb - Firbolg "Alchemist" (artificer)
Eggie - Goliath "Wizard" (wild-magic sorcerer)
Cortez - Dwarven Fighter
Plus minions
Clarabelle - tabaxi, small, servant
Fabricator Technician #207 - insectfolk, small, observer
Cedric - big lizard beast of burden
Session Recap
The short version; with a few days to kill until the party needs to pick up something and eager to test out a magical item that was alleged to make their draught-lizard faster, they set out to hike back up to a landmark they had seen. They sensibly navigate around hazards then spot something interesting, "Squirrel!" off the plan and end up wrestling with a wild-magic surged flying reptile mount in a session heavily driven by the wild-magic surge table.
Characters
Herb - Firbolg "Alchemist" (artificer)
Eggie - Goliath "Wizard" (wild-magic sorcerer)
Cortez - Dwarven Fighter
Plus minions
Clarabelle - tabaxi, small, servant
Fabricator Technician #207 - insectfolk, small, observer
Cedric - big lizard beast of burden
Session Recap
03 November 2025
Shiny TTRPG links #249
Shiny links from around the web. For more, see last weeks collection found here or on the weekly r/OSR blogroll or check the RPG Blog Carnival. Originally inspired by weaver.skepti.ch End of Week links.
Swan and Raven Studio hosts the last days of the HELLO//GOODBYE Charity Bundle for Legal Aid.
Of Dice and Dragons launches this months RPG Blog Carnival with Feasts and Festivals in Your TTRPG Campaign
Of Dice and Dragons also shares Wanted: Hosts for the 2026 RPG Blog Carnival!
LootLootLore gives us Diagetic Bingo
Congas.blog writes Finding my community
Chronicled Scribblings of the Itinerant Overlord gives us AD&D Training Costs: A Common DM Unforced Error
Sage's Sanctum shares A Calamitous Random Encounter Alternative
Old Men Running The World asks What Makes Me Want To Run A Game?
Grumpy Wizard shares Five Lessons About the TTRPG Business From Mike Mearls
Fluorite Guillotine gives us minimalist jam post-mortem
Blog of Forlorn Encystment writes Strangers in a Strange Land
forestsofcernutis gives us Proto-D&D
Bruce Heard shares D&D Castles: Operating Costs
Crow’s Corner gives us Halloween One-Shots: Read, Played, Reviewed
Swan and Raven Studio hosts the last days of the HELLO//GOODBYE Charity Bundle for Legal Aid.
Of Dice and Dragons launches this months RPG Blog Carnival with Feasts and Festivals in Your TTRPG Campaign
Of Dice and Dragons also shares Wanted: Hosts for the 2026 RPG Blog Carnival!
LootLootLore gives us Diagetic Bingo
Congas.blog writes Finding my community
Chronicled Scribblings of the Itinerant Overlord gives us AD&D Training Costs: A Common DM Unforced Error
Sage's Sanctum shares A Calamitous Random Encounter Alternative
Old Men Running The World asks What Makes Me Want To Run A Game?
Grumpy Wizard shares Five Lessons About the TTRPG Business From Mike Mearls
Fluorite Guillotine gives us minimalist jam post-mortem
Blog of Forlorn Encystment writes Strangers in a Strange Land
forestsofcernutis gives us Proto-D&D
Bruce Heard shares D&D Castles: Operating Costs
Crow’s Corner gives us Halloween One-Shots: Read, Played, Reviewed
Subscribe to:
Posts (Atom)
