16 March 2022

d12 Cyberpunk Corporate Arcology Snatch Complications

I see cyberpunk pieces written where the talent has to be extracted and its just a case of getting in, finding the guy or gal sitting quietly in their room and bundling them off. This does not gel with my experience of high corporate nonsense - nothing is ever that simple. With that in mind, here are a random table of complications when you manage to punch through to the residence of the corporates you are trying to extract.

Roll d12:
1. Target is not where they should be. All residents are to be found at a tournament at a central location. The highest local exec thinks it builds team morale for everyone to participate, whether they like it or not so everyone is there, intoxicated on various recreational substances and the target is unwilling to leave right now because they are finally on a winning streak.
2. Target is not where they should be. An impromptu pool party has been declared in the soon-to-be-equipped hydroponics lab. Most of the personnel are sitting in the tanks, intoxicated on various recreational substances. Atmosphere is mellow but unfinished section has incomplete sensors so they are all currently off the grid and unfindable. Sector appears deserted.
3. Target is home, hosting a party. Rooms are stuffed with entertainment hardware, music is so loud all communication with an audio component is impossible, group skews towards the junior personnel who are not savvy enough not to try and be heroes.
4. Target is home, but a major argument has broken out over a card game. The head of this quarters headline project has bludgeoned the chief financial officer with a flower planter and is being pinned down by the head of human resources while the chief of security and the chief medical officer are trying to staunch the bleeding. Security is already en route.
5. Target is not home, their residence looks like it has been ransacked. The trail of destruction leads to the local childrens creche which has been taken over and converted into a dance club. Music is loud, lighting is non-existent, dancers are under the influence of various recreational intoxicants.
6. Target is not at home. They are currently intoxicated on recreational substances and hunting scorpions with a blacklight along with the rest of their lab group in the nearest park/lab/hydroponics section. As this is a firing offense, they are all daubed with stealth coating and nothing else.
7. Target is home, with their family and four other neighbourhood families at this ungodly hour watching a major sporting even from another timezone. Everyone is wide awake and alert whatever time this is.
8. Target is home, currently in the ceiling splicing in their forbidden entertainment tap onto the main comms spine. Getting caught is a firing offense, so they have left no trace to where they went.
9. Target is not home, they and the rest of their group of friends are recreationally abseiling in a nearby cargo lift shaft that they have sabotaged for this purpose. As this is a firing offense, they have left all traceable electronics at home and are wearing home-built stealth suits.
10. Target is not home. Along with a group of peers they are celebrating an obscure saints day by consuming large amounts of recreational intoxicants and visiting every other resident nearby sequentially.
11. Target is not home. An operational emergency has all hands at their desks. This section is empty, noone has been here for the past 48 hours.
12. Target is home and in the middle of a major conference talk when encountered. Security is immediately alerted when the PC team appears in the background of their talk. There are approximately 6000 witnesses.

The incidents portrayed in this random table are fictitious. No identification with actual persons (living or deceased), places and events is intended or should be inferred.

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