Have deliberately left using my '7-step single page prep' late to drive urgency:
Step 0 - open the toolkit - Excel sheet with all my tables and models, powerpoint with realm maps, powerpoint with the palace layout. Sources for all reference I will go into anon. Set out the papers - session sheets, blank, reference stack.
Step 1 - set the time - no problem; work out weather for the next day since we are starting in the evening. If in doubt I use the random weather generator here.
Step 2 - copy over all the events. While doing this a number of events will compress to just tags back to detailed notes on previous sheet. Any obvious extra ones in mind will be added now. Next is to review what happened in the part 5 & 6 of previous week - what happened and where the PCs plan to go. Each of these gets either a tag back to the relevant source or will be expanded on now, envisioning that the PCs will get to them. What did the players flag as the things they would likely go do this week. As I spot these gaps I do a quick fill out into block 4.
Step 3 - Look at the timeline and think how things may play out. What if the party zips through or skips certain activities; what is the next thing they are likely to end up at? In this case the curtain goes up on the immediate aftermath of a tournament where the players did well - lots of glory but zeroed out on resources.
Step 4 - in this case I ended up with some of the scantest notes I have done in a while - a list of additional guests at the feast, some thought in how to do the mechanics for a big tournament event, and a 'what everyone thought' of the main events from the last session. 45mins all told. Tools I actually used: my trusty family tree for the noble house we are playing ( a big excel table ), my calendar to check the names of days, Google (for names in relevant culture) and Ulraunts Guide to Acheron to fluff out a hook that did not get used. That was it, feel like I got away lightly.
Step 5 - Of 13 hooks that were on the list to start the game, 4 got used in a 4.5 hour session; 2 major sections were ad-libbed where the players pulled on hooks from major NPCs, 1 light combat encounter where a clutch 'calm emotions' from the bart pretty much won the day.
Step 6 - "at table" - after we called the end of session but still on the call we booked the next session and I got 7 things the players were planning to go after next. At this point I will also round out the notes I took at table; expanding the 'aide memoire' scribbles; adding names, noting down things I made up on the fly.
Step 7 - I will not try to work up implications immediately; usually I try to down tools for a while after a session. If I do not get the chance to do it until next sessions prep starts then this is the first things to do. Perhaps it ought to be step zero?
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