Slightly late shiny links gathered from around the web. For more, try last weeks set found here or the weekly r/OSR blogroll or check the RPG Blog Carnival. Bloggie-nominated. Originally inspired by weaver.skepti.ch, delinked by request.
Thriftomancer shares Hexcrawloween 2
The Nothic's Eye writes Inadvisable Decisions (GLΔG)
Bat in the Attic shares Why is the Ogre there?
Blog of Forlorn Encystment shares Developing the Sandbox: The Campaign Calendar
Games Workshop posts Necromunda RPG
Rise Up Comus shares Beholders are intellectual property, eh?
Crow’s Corner posts Surviving in a Male-Dominated Hobby
Trick's Tales writes DRGE (Dice Roller Game Engine)
The Onion gives us Olivia Rodrigo Releases Fantasy Tabletop Game ‘The High Winter Elves Of Girlville’
Among Cats and Books gives us Rub My Body in Goose Fat, Daddy, I Want to Fly
Zanzibar Games shares Toyetic Wizardry
Whose Measure God Could Not Take writes Downtime and “””Stronghold Management”””
Lonely Star shares I dislike "worldbuilding"
The Black Citadel posts KILL THE CUCKOLD SELF
BASTIONLAND gives us Workflow Eats Features for Breakfast
Kludge Kauldron writes Finishing Campaigns
Store Brand Danger shares Big Map Progression
The Dolent Chronicle posts On Halo
SlothBorg writes Five Room Dungeon Generator
22 September 2026
19 September 2026
Review + Actual Play: Emelda's Song
tl:dr; a three part adventure with an investigation, infiltration and tomb-dive; neatly presented and fun to run.
I got this as part of my Dolmenwood order - it turned up in the giant box - and on the basis of it getting hailed as a great one-shot adventure I decided to run it at one of my open table sessions.
The book is a 36-page A5 hardback - the Dolmenwood/OSE standard - with maps on the inside covers and double columns with art throughout. The format within is that well-thought-out Dolmenwood approach of 'location, box with key descriptive items, likely actions, stats for anything present' that makes it pretty easy to use. One could give it a go un-read I suspect but it might get tricky.
So what do you actually get in the book?
I got this as part of my Dolmenwood order - it turned up in the giant box - and on the basis of it getting hailed as a great one-shot adventure I decided to run it at one of my open table sessions.
The book is a 36-page A5 hardback - the Dolmenwood/OSE standard - with maps on the inside covers and double columns with art throughout. The format within is that well-thought-out Dolmenwood approach of 'location, box with key descriptive items, likely actions, stats for anything present' that makes it pretty easy to use. One could give it a go un-read I suspect but it might get tricky.
So what do you actually get in the book?
14 September 2026
Shiny TTRPG links #294
New shiny links from a new week on the web. For more, try last weeks set found here or the weekly r/OSR blogroll or check the RPG Blog Carnival. Bloggie-nominated. Originally inspired by weaver.skepti.ch, delinked by request.
Afraid of Encounters gives us Indonesian TTRPG Blogwagon ROUNDUP
Peter Hall at Scientific American posts Unique, mathematical 60-sided dice go on display
Charlie's Diary writes Rethinking space opera
Homebrew and Hacking gives us On Running a TTRPG Club
Roleplaying Tips shares When We Improvise Ourselves Into A Corner
subjunctive moods gives us just skip it!
Vaults of Zin shares Org-as-Class for Everything
Afraid of Encounters gives us Indonesian TTRPG Blogwagon ROUNDUP
Peter Hall at Scientific American posts Unique, mathematical 60-sided dice go on display
Charlie's Diary writes Rethinking space opera
Homebrew and Hacking gives us On Running a TTRPG Club
Roleplaying Tips shares When We Improvise Ourselves Into A Corner
subjunctive moods gives us just skip it!
Vaults of Zin shares Org-as-Class for Everything
12 September 2026
Other coins or other than coins (RPG Blog Carnival)
Campaign Mastery gives us this months prompt The Face of Money for the RPG Blog Carnival. This post covers my slightly meta-takes at two of the questions posed on the prompting post using my old original AD&D home campaign and its prep. Those questions are:
1. What’s depicted on your coinage and banknotes and what are the stories behind those depictions?
2. What makes the currency of your game world distinctive, and what impact does that have?
When I read the prompt I knew exactly what I wanted to talk about but the question was could I find the evidence now, some thirty-odd years later. Happily, my pack-rat instincts have served me well in this instance and lo, I have unearthed the original drawn up coinage for my first AD&D campaign, in a massively inefficient use of game prep time. This first is an orc who was among the first encounters my players ever ran into - guess what, you do not need to draw portraits of all the foes, nor sketch out the loot they hold.
I did however know exactly what those coins in the orcs pocket looked like because the *second page* of campaign prep I ever did was this - hashing out a map to have the campaign in and then working out the coinage for all those places. Praise be I had the instincts to just work out a core realm and the immediate neighbours and not try to build my own Faerun straight out of the blocks.
Coins similarly turned up in more sophisticated hoards.
1. What’s depicted on your coinage and banknotes and what are the stories behind those depictions?
2. What makes the currency of your game world distinctive, and what impact does that have?
When I read the prompt I knew exactly what I wanted to talk about but the question was could I find the evidence now, some thirty-odd years later. Happily, my pack-rat instincts have served me well in this instance and lo, I have unearthed the original drawn up coinage for my first AD&D campaign, in a massively inefficient use of game prep time. This first is an orc who was among the first encounters my players ever ran into - guess what, you do not need to draw portraits of all the foes, nor sketch out the loot they hold.
I did however know exactly what those coins in the orcs pocket looked like because the *second page* of campaign prep I ever did was this - hashing out a map to have the campaign in and then working out the coinage for all those places. Praise be I had the instincts to just work out a core realm and the immediate neighbours and not try to build my own Faerun straight out of the blocks.
Coins similarly turned up in more sophisticated hoards.
07 September 2026
Shiny TTRPG links #293
Fresh shiny links from the internet! For more, see last week found here or the weekly r/OSR blogroll or check the RPG Blog Carnival. Bloggie-nominated. Originally inspired by weaver.skepti.ch, delinked by request.
Sage's Sanctum posts Resurrection in Pneumos
Elfmaids & Octopi shares Pacing a campaign
Advantage on Arcana posts Joesky Wants To Tax Me But This Is Boston And It's 1773
Valeria Loves shares How Deadly is the OSR, Actually?
Throne of Salt posts Cut-Up Timeline of the Future
Lonely Star writes Player Agency and Planning Autonomy
Beau Rancourt gives us Reflections: OSR
Big Mac shares TSR's lost Educational Adventure series
Towers of spider-haunted mystery posts Sneak peek: Work in progress rules for managing an adventuring guild’s headquarters
Sage's Sanctum posts Resurrection in Pneumos
Elfmaids & Octopi shares Pacing a campaign
Advantage on Arcana posts Joesky Wants To Tax Me But This Is Boston And It's 1773
Valeria Loves shares How Deadly is the OSR, Actually?
Throne of Salt posts Cut-Up Timeline of the Future
Lonely Star writes Player Agency and Planning Autonomy
Beau Rancourt gives us Reflections: OSR
Big Mac shares TSR's lost Educational Adventure series
Towers of spider-haunted mystery posts Sneak peek: Work in progress rules for managing an adventuring guild’s headquarters
05 September 2026
Setting up Imperium Maledictum adventures for #City26
I marshalled some players and got through a session zero and simple investigative scene using Imperium Maledictum and have been recently reading back through my old Dark Heresy and the new Imperium Maledictum adventure anthologies to get a sense of the structure of these things - not that I couldn't just do "5-room-dungeon-but-40k" but I wanted to try and get a sense of how 40kRPG games ought to be run officially.
The big difference is they seem to follow a three act structure; each of those then broken down into two bits. There is a thing to find out so go to a place and resolve the problem there to get the clue to lead onwards. Essentially solving minor mysteries to get clues to the meta-conspiracy behind it all. The first and third acts are the set up and resolution respectively and the second act is an accordion you can expand or shrink as much as the mood takes you. Essentially, the 'gather clues' second act can require finding as many clues as you see fit.
The big thing for Dark Heresy or Imperial Maledictum is the players are primarily investigators - even when levelled up and quite punchy, they are not the heavy firepower of the Adeptus Astartes. The thing they can do which the various big guns of the setting cannot is investigation and social pieces. You are not going to sneak your way through a masquerade ball with a Warlord Titan but then that is not its job. Combat in Imperium Maledictum is also pretty vicious with critical hit tables that will see you dead-dead on the first shot if you are unlucky. This is combined with the 'superiority' mechanics of granting chunky bonuses in combat if you have gained intelligence on the adversaries or the battle-site to make pre-confrontation gathering of information highly desirable.
The broad recipe seems to be
- pick three locations, connect them all by a thread
- have two things to do at each location, maybe have an extra clue that might be found
- have a further location where the big bad or revelation is
- front it all with a briefing scene
The big difference is they seem to follow a three act structure; each of those then broken down into two bits. There is a thing to find out so go to a place and resolve the problem there to get the clue to lead onwards. Essentially solving minor mysteries to get clues to the meta-conspiracy behind it all. The first and third acts are the set up and resolution respectively and the second act is an accordion you can expand or shrink as much as the mood takes you. Essentially, the 'gather clues' second act can require finding as many clues as you see fit.
The big thing for Dark Heresy or Imperial Maledictum is the players are primarily investigators - even when levelled up and quite punchy, they are not the heavy firepower of the Adeptus Astartes. The thing they can do which the various big guns of the setting cannot is investigation and social pieces. You are not going to sneak your way through a masquerade ball with a Warlord Titan but then that is not its job. Combat in Imperium Maledictum is also pretty vicious with critical hit tables that will see you dead-dead on the first shot if you are unlucky. This is combined with the 'superiority' mechanics of granting chunky bonuses in combat if you have gained intelligence on the adversaries or the battle-site to make pre-confrontation gathering of information highly desirable.
The broad recipe seems to be
- pick three locations, connect them all by a thread
- have two things to do at each location, maybe have an extra clue that might be found
- have a further location where the big bad or revelation is
- front it all with a briefing scene
31 August 2026
Shiny TTRPG links #292
Fresh shiny links from the internet! For more, see last week found here or the weekly r/OSR blogroll or check the RPG Blog Carnival. Bloggie-nominated. Originally inspired by weaver.skepti.ch, delinked by request.
Sundered Shields and Silver Shillings launches Trying to fire up a bandwagon: names
On Unnamed Horizons gives us On Named Horizons (a post for the naming bandwagon)
Spiceomancy shares No Stupid Names
Musings on Monstrousness posts Naming Bandwagon
Garamondia writes Naming!
Ladino's Rogue Thoughts gives us Adjudicating Social Requests: a tool, and how I use it
AMONG CATS AND BOOKS shares Death of a Hobby
Taskerland shares GAS-lit
Two Smoking Boots posts On to Better Gods
Widdershins Wanderings writes Rethinking Religion in RPG Settings
AMONG CATS AND BOOKS shares It ain't blorb
Press The Beast shares blorb sucks and Nathe Principles
Ward Against Evil gives us OSR, the OSR, The OSR, the OSR Community, FKR, NSR, BrOSR, and OSR-Style Play
Sundered Shields and Silver Shillings launches Trying to fire up a bandwagon: names
On Unnamed Horizons gives us On Named Horizons (a post for the naming bandwagon)
Spiceomancy shares No Stupid Names
Musings on Monstrousness posts Naming Bandwagon
Garamondia writes Naming!
Ladino's Rogue Thoughts gives us Adjudicating Social Requests: a tool, and how I use it
AMONG CATS AND BOOKS shares Death of a Hobby
Taskerland shares GAS-lit
Two Smoking Boots posts On to Better Gods
Widdershins Wanderings writes Rethinking Religion in RPG Settings
AMONG CATS AND BOOKS shares It ain't blorb
Press The Beast shares blorb sucks and Nathe Principles
Ward Against Evil gives us OSR, the OSR, The OSR, the OSR Community, FKR, NSR, BrOSR, and OSR-Style Play
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