07 January 2026

Nominations for the Bloggies 2026

Clayton at Explorers Design hosts The Bloggies - a yearly celebration of blogging in tabletop roleplaying games. Below are my nominations for the categories they gave.

Image by Clayton


Theory Category. Thinking about systems, settings, and more.

Idraluna Archives gives us Notebook Kayfabe

Pithy, but a keen insight into how to preserve suspension of disbelief even when blind-sided by players.

Gameable Category. Ready-to-use rules, monsters, and more.

A Beholder for your Setting - Lantern Heads by Garamondia

I repeat what I said for the GLoGgies - so good it kicked off a bandwagon, plus a genius monster that has massive potential to make fascinating campaigns and feel eerie but manageable once you figure out their schtick.

Advice Category. Advice for play, prep, publishing, and more.

Weird Writer's Prep Bandwagon

I rounded up some of the responses on Shiny links #229 and #230 and I know I missed many others - a huge response from the blogosphere with lots and lots of great advice so I think Weird Writer deserves a gong for perfectly timing the zeigeist and drawing forth so much useful blogging.

Strong runner-up for me was Brian Yaksha of Goatman's Goblet's hexfill methodology, only posted as a bluesky thread alas. I got a good few gaming sessions and multiple blogposts from this solid, actionable advice for 'regional' hexcrawling.

Critique Category. Critical analysis of books, games, and more.

Elmcats colossal work

I had a glimpse behind the curtain at the blood, sweat and bits that went into this - Elmcat put an unbelievable amount of work into coding this up and hunting down all the legacy blog-feeds of the distant past. Incredible work that helps us put fact-based answers to some bitter arguments and best of all - provides a one-stop shop to explore the greatest legacy hits of the OSR and find new bloggers you would never have stumbled on otherwise.

Best Debut Blog. Recognition for newcomers that make a splash.

Sages Sanctum

Early doors yet but Sage just started blogging and cranked out methodology bangers, lots of great ideas - mentions in the Glatisant & MT Black's newsletter already. I am watching eagerly to see what they come up with next.

Best Series.

Rise Up Comus + Warren D - Designing Dungeons Course

A huge work, a most generous gift of their time to the cause. Deserving of serious recognition.

05 January 2026

Shiny TTRPG links #258

A roster of links recommended from peoples backlogs this year - wisdom that has stood the test of time - also a 'mulligan' edition for me while I am back in the aul sod for the New Year.

For more, see last weeks collection found here or on the weekly r/OSR blogroll or check the RPG Blog Carnival. Originally inspired by weaver.skepti.ch, delinked by request.

I Cast Light! gives us RPG'S TONISBORG COELACANTH: Or The Lost Dungeons of Tonisborg & The Preservation of D&D before D&D, a Review

Links to Wisdom asked What are assumptions about how to play an OSR adventure that you think might not be commonly held as desired?

Rise Up Comus gave us GM Principles

Coins and Scrolls shared Sci-Fi: Squishy Space

@inbabylontheywept gave us Babylon's 6 D&D Tips

DIY & dragons asked Who is the GLOGosphere?

Was It Likely? shared iconography and alignment

Rise Up Comus wrote c o z y

d4 Caltrops gave us d100 - Connections & Coincidences for Character Convergence

Rise Up Comus wrote Advice for Running Horror Games

False Machine shared Mission Impossible: Ghost Protocol

DIY & dragons gave us Learning from Boardgames - Tokaido and Things to do on a Journey

ars ludi wrote Grand Experiments: West Marches

Thalian Musings shared Hexcrawling the Blogosphere

Don't Split the Party gave us Modern Minds and Medieval Distances

Archbrick shared Hexmap Terrain Generator

Ars Magisterii gsve us Your Giant Spiders Are Boring

Rise Up Comus wrote Conversational Spirals - Closure in RPGs

Jay Dragon gave us Systems of Relation

Stephanie Boluk and Patrick LeMieux shared A Metagaming manifesto

DIY & dragons gave us Roguelike Advice for Tabletop Games from @Play and Golden Krone Hotel

03 January 2026

City '26 Launch

For the new year I will be taking on City '26, running with a Warhammer 40k hivecity - perhaps a precursor to running an Imperium Maledictum campaign in 2027, or some oneshots between this and then.

My initial concept was "a hiveworld from 40k as seen in the original Rogue Trader '87" and the more I thought, the more wrinkles popped up that provided more fodder. Elements I wanted to tie in were the Knight Worlds with their dinosaur herding, more abhumans, and a general stronger alignment to the aesthetic in Rogue Trader '87.

Launch concept, that may get tweaked, is an abhuman-heavy hiveworld serving as a support to a small domain of Knight Worlds. They have a weird slate of technology due to the Knight World Sacristans having held onto an odd set of things. The place is metal poor but promethium rich. They continue to process the dwindling herds of megasaurs from the non-poluted hemisphere and spend a lot of effort on synthetics, ceramics and other work-arounds to make up for the metal shortage.

The large abhuman population has made this place a focus of Adeptus Ministorum attention with multiple factions with a range of views on whether or not abhumans can truly be brought to the light of the Emperor and whether it is worth the effort. Adeptus Mechanicus is present both prying into the odds and ends of Sacristan preserved technologies and using the place as a backwater test-bed for unorthodox ideas. Adeptus Munitorium bureaus continuously fight over whether it is acceptable for the tithe to be met by well-trained but ill-equiped abhuman regiments.

This is a better place than many for abhumans, though the relentless demands of the Imperial Tithe are getting no lighter and life is no garden of flowers. The somewhat odd status of being ruled over by a Knight House brings a range of unusual pressures and suspicions along with a scattered handful of small mercies.

Approach

We got this handy graphical guide from Pete of Garblag Games which gives the 'rhythm' of the weekly tasks of this challenge.

Infographic of City26 Challenge by Peter Lattimore


I rummaged through various hivecity posts about the web and found some good breakdowns of life in a Hive which gives me a rough breakdown of
2 x Spire wards (0.002% population)
5 x Upper wards (1.5% population)
12 x Upper Mid wards (9.8% population)
20 x Lower Mid wards (65.3% population)
13 x Lower wards (23.5% population)

Some unknown netizen did trojan work estimating the size/volume of Hive Primus from Necromunda - I will be using a smaller version of that (taking the ground layer at 5-volumes down, not seven). Assuming we are ~ 46% the size of Necromunda with equivalent population density, we have 4.7 billion Imperial citizens packed in here, ~90 millon per ward. Each ward, the population of Germany more or less.

From #hexcrawl25 I found one of the handiest things to have was a template for the repeated bits so I bashed together this weekly worksheet. I may tweak this as we go but for now, it will do to start.

Inspirations

Rogue Trader '87 and 'Imperial Army' contemporary illustrations with fighting abhumans.

Chapter Serf from Zedeck Siew and that study on what esoteric crafts support the elite fighting forces of the Imperium.

Imperial Knights as per White Dwarf #126.

Genestealers cultists for the industrial aesthetic - we will tap the new generation of models like the goliath truck because it gives an glimpse into the functioning Imperium.

Necromunda for the general deep-hive vibe - particularly the mercenaries and hangers-on - for the rot that festers in the abandoned bits of hivecities.

Killteam for the broader range of Imperial weirdness.

Rogue Trader (Owlcat Games) for that sense of the sheer scale of nonsense, politics and weirdness that is constantly churning even when things are not in eminent peril.

31 December 2025

Year in Review 2025 - Endies Edition

Since the Endies were kicked off by Lady Tabletop, I am going to include those bits in my usual end of year. I am stealing Luck Roll's format as it speaks to me most.

This year in stats:
Live sessions ran as a GM: 56
Live sessions as a player in a group: 14
Games read: 13 close read enough to review, est. double that again skimmed
Number of systems played: 5 (3.5e, 5e, Salvage Union, Fabula Ultima, Levity)
Hours played: 328 hours
Number of groups played with: 8
Number of games purchased: Not tracked for sanity's sake. Est. I filled 1 meter additional shelving.

All told a top-3 year, mostly driven by running the Hexcrawl on Friday nights, underpinned by running Ducal House and a bit of Lizard Kings 2d20, and playing the completion of Rime of the Frostmaiden and homebrew Nirealis campaign. Fewer little opportunistic bits than last year, driven by a huge amount of energy in the early year going into implementing code of conduct for RPGVienna and all the cat-herding involved there.

Most played / least surprising inclusion: D&D 5e .
Funniest game: Hexcrawl25 game - the flying lizard session.
Best personal achievement: Getting the Hexcrawling mechanisms down, seeing the players working with the map without my input.
Most memorable ending: Finishing Rime of the Frostmaiden - squeaky fight to the finish, big feels choice at the end, our DM pulled together a great epilogue.
Most satisfying crunch: Starting to get the hang of the Conan 2d20 system.

On running games

Ducal House - slowed this year, 21 sessions, ~3/4 the time we have spent on it post-pandemic, which was effectively a strong start through to summer and then it has slowed dramatically since - pratically becoming a monthly game. A big 'arc' got resolved in June, tracking down an artefact and slaying the last emissary of a dead god. There was some good old fashioned wilderness bashing, stirring and avoiding entanglements in a whole cats-cradle of fighting factions, and a big aerial fight. An adversary encountered in session three in 2020 was finally slain. Things calmed after that, with some self-contained sessions and an impromptu trip to the moon. We shall continue into year seven, see which big threads get reeled in next.

The Dukes Last Stand, by the Bard


Hexcrawl Dual Mode - a standout success - 30 sessions, 136 hours in the Friday night slot - what I switched from open tables to. The Hexcrawl25 challenge serendipitously crossed my radar just at the point I was looking for something new, I pulled in a roster of vibe-matched regulars and got to kill three birds with one stone - motivating myself to build the hexcrawl, running a back-to-basics sandbox campaign and giving myself an easy way to run stand-alone adventures for 'off-cycle' weeks. Overall, solid success, have to work out some squeak where players split up and then do not proactively regroup but 30 sessions says the formula is generally working.

Lizard Kings 2d20 - an attempt to spin up a second 'online after-hours' campaign, modelled off the successful Southern Reaches game. A lumpy start so far, very high drop-out and cancellations, much, much higher than predicted. Paused in Nov with a view to rebuilding the roster and restarting in 2026. Those sessions that ran were not bad and it did succeed in one primary aim to bring some great commissioned art into play. Ran with Conan 2d20 but one has to ask - all the D&D games go ok, the one non-D&D game I've got, the wheels fall off. To be pondered.

On games played during the year

Rime of the Frostmaiden - we wrapped our campaign - this our monthly online game, the core group I started D&D with in the 90s + the in-house test team + one of our college gaming comrades. We took ~169 hours over 28 sessions to save the Ten Towns and Icewind Dale, our second 5e official campaign to get done in cover-to-cover. Great times, always a treat saving overcoming obstacles with such seasoned, goal-focussed adventurers. I liked Rime quite a lot - we did a lot of thundering around the tundra, uncovered a couple of big mysteries, some of which were tied masterfully into randomly rolled character backstories by our DM, and then rushed about saving the Ten Towns from threats. I played a budding megalomaniac evoker, a danger-close fire-ball slinger who was a Reghed tribesman by background - and being a wizard faithful of Tempus - "never back down from a fight" led to me getting downed 22 times in 28 sessions, including one dead-dead and wish resurrection. Good times, good times.

Niraelis - a new campaign - homebrew from a local DM, play in person with some luxurious pre-game rituals like pot-luck meals beforehand. More character-led and world-exploration driven, we are still in the early phase of unravelling mysteries in this one.

Fabula Ultima - a con-game at the Indie RPG Con organised by the Vienna DM Supergroup. Bufo Bufo, one of the veteran GM's from the Friday night sessions ran Fabula Ultima. It was fun to play the system, rolling with the archetypes, and it was a nice change to do a one-shot of a new system at a con, it has been a while.

Levity - a playtest session with the Vienna GM Supergroup, fun, sort of reminiscent of Royal Blood but a more universal-ised system.

Review of gaming goals

Decent gaming - top 3 year by session count and hours - though I definitely felt the drag of scheduling static more this year than previous - Ducal House, Lizard Kings and Niraelis both suffering from slow patches.

From about April you can see my playcount dropping below what might be expected from previous years as my energy got sapped away by all the nonsense that drove us to stand up the code of conduct for RPGVienna and then dealing with the pushback from it. It seems to have had the desired scarecrow effect as there has been not so much trouble since it was instituted.

Looking back at the goals I set last year to see how things went, it looks pretty good.
"Continue Ducal House - year six!" - that big arc got closed out, things slowed but continued so success.
"Continue Spelljammer Academy at the Friday night drop in games - or pull the plug and try something else by end first quarter." - The answer to this was "pull the plug and do the Hexcrawl" - pulling in a roster of vibe-matched regulars.
"If a new Friday night drop in game is required, maybe something using Ultraviolet Grasslands?" - see above.
"Run more DM'ing 101 to get more new folk happy to try and DM their first game." - only got in one at the start of the year.
"Play more Rime" - done, to great success.
"Try and organise more DM Supergroup" - less done than I might have like but not bad - there was a burst of energy leading up to the Indie RPG con, with a pulse inspired by a false-alarm of Quinns possibly visiting Vienna. After the con, folk relaxed a bit and we did not really pick back up from there.

Blogging has also been more entertaining this year than others - catalysed by Elmcats big project; I think it gave us all a bit more of a sense that there are multiple communities out there, we are not just screaming into the void.

Gaming goals for 2026
Weather the coming of another small householder and return to gaming within the year
Running up to that, conclude Hexcrawl campaign, dismount from Niraelis cleanly
Decide whether to pause Ducal House on a cliff-hanger or some manner of resolution
Try to run more 2d20 Lizard Kings in the New Year, decide if worth maintaining
Do more GM Supergroup, where possible
Hack Your Sector, Your Problem into some form to test at table

29 December 2025

Shiny TTRPG links #257

End the year with more shiny links. For yet more, see last weeks collection or the weekly r/OSR blogroll or check the RPG Blog Carnival. Originally inspired by weaver.skepti.ch, delinked by request.

Alone in the Labyrinth launches City '26 Megapost

Ben Hollingum on Guinness World Records gives us Inside a Canadian professor's 43-year-old Dungeons & Dragons campaign

Save vs Total Party Kill writes Advice for Running a Hexcrawl, A Decade Too Late

Revivify Games shares How to Run a Sandbox Adventure

Wacky Weasel gives us Universal Character Sheet

Newt Young writes Lions, Foxes, Wolves – A Set of Procedures for Political Play

Seraphim Seraphina asks What do we mean when we say a game “supports” play?

Dragon Peak Publishing Newsletter gives us Hexcrawling non-geographical landscapes

Habeeb shares the infrastructure of magical convenience

Diceless gives us Embracing Colonialist Dungeons

The Madman's Menagerie gives us PEOPLE TO KILL AND HOW THEY WILL KILL YOU (Bandits)

27 December 2025

Hexcrawl '25 Retrospective

tl;dr: finalising my hexcrawl25 run; I enjoyed it a lot, this more structured full-year challenge suited me.

For Hexcrawl25, taking the challenge on I settled on the whole super-hex = 40-mile, hexes are 10-mile, sub-hexes 2.5 mile as my working scale. 10-mile was my restriction as that is what all my existing campaign stuff was done in. I cookie-cut a chunk out of an existing block of the world that exists from Azgaars Fantasy Map Generator and initially dropped a 40-mile grid on it.

This turned out to be *way* too large so the rest of the effort was done using just 'super-hex' A for the challenge - and indeed the campaign I ran.

I used the existing culture, religion, nation and biome maps and then zoomed down on those to generate the many sub-hexes within super-hex A.

Last Mile

24 December 2025

Nominations for GLoGgies 2025

Vivanter of Mediums and Messages is collating the GLoGgies and so I make my nominations below for the best of the GLoGosphere 2025. Deadline for nominations is Jan 5th if you want to make yours.

The Categories
* Best Dungeon Post
* Best Class Post
* Best Monster Post
* Best Rules Post
* Best Lore Post
* Best Theory Post
* Best Other Post

Adapted from Vivanters original

The big theme I have this year is 'tilling the blog-soil' - things that let us get even more use from blogposts past or draw out community participation through blogwagons.

Best Dungeon Post

Converting GLoG Classes into Dungeons by Mediums and Messages.

I like this as a converter that takes one font of creativity (the many, many classes of GLoG) and allows it to serve another purpose, the unending need for dungeons!

Best Class Post

2023 - GLOG classes recap by Salty Goo

For sheer elbow grease, this has to deserve recognition - compiling all the GLoG classes of 2023. Also, gets my thumbs up for helping to bring gems of the past back to the surface - a theme, I support.

Best Monster Post

A Beholder for your Setting - Lantern Heads by Garamondia

A post so good it kicked off a bandwagon, plus a genius monster that has massive potential to make fascinating campaigns and feel eerie but manageable once you figure out their schtick. Top notch stuff, if you give one of my recommendations weight, make it this one.

Best Rules Post

GLoGhack: Masters of the Strait 🏴‍☠️ by Phlox

Comes in both setting-integrated and neutral version.

Best Lore Post

Beyond Iskander’s Gate: Mothership Hack for 923 A.D Central Asia Campaign by Silverarm Press

Strictly Mothership, not GLoG but lots of good stuff here.

Best Theory Post

Pillaging 2016 GLOG by Tabletop Curiosity Cabinet

I wholeheartedly support tilling up the good ideas of earlier years and putting them back into service. Shape and replace thereafter, but at least hasten your progress with the good ideas of before.

Best Other Post

G L Å U G U S T 2 0 2 5 by The Nothic's Eye

Reenergised the GLoGtober event by recognising calendar congestion and shifting it up to the quiet months of summer.