Back at base, trawling through the backlog of shiny TTRPG things from the past fortnight. More can be found on the previous list found here. The original inspiration for all of this - weaver.skepti.ch End of Week links. You can find even more links on the weekly blogroll on r/OSR or the RPG Blog Carnival or a roundup of non-blog news on Third Kingdom Games roundup.
Eldritch Fields writes Subterranean Gate: the scariest thing in Heroes III and something I'd like to see more of in hexcrawls
A Slow Circle continues Social Interaction 2: Examples from D&D, Naturalistic Interaction Mechanics, Ability Checks & Reaction Rolls
Cavegirl tweets A thread on making classic D&D races properly weird
David J Prokopetz posts further thoughts on making D&D folk really distinct
What a Horrible Night to Have a Curse... discusses The 5E to OSR Pipeline
Methods & Madness writes The B/X paradox (also: the AD&D paradox, minimum viable D&D)
Barking Alien gives us RPG Reconnect Via RPG Connect
d4 Caltrops shares d100 - Five Hundred Names for Dolmenwood Games
Monsters and Manuals writes on The Phenomenology of Death in D&D
Deeper in the Game gives us Maps for Play 2 – The Ring Map Layout
Attronarch's Athenaeum compiles a list of their favourites in Black Friday 2022
The Wandering Gamist gives us Calibrating Compasses
Leicester's Ramble writes F'Norp's First Flight
Late Night Zen shares Crown of cats
In Search of Treasure proposes Firbolg (new class)
Scriptorium Ludi gives us Roguelike Rumors: Ward of Ardwynon feat. weird little guy
Weaver.skepti.ch gives us Evolutionary History
Mythlands of Erce asks Are orcs inherently evil? Should they be?
Peakrill Press gives us Further Encounters in AI
Captain Ahab's Leg discusses The 72 cards and their uses
Jeffs Gameblog recalls The Orcs of Asgard
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