05 December 2022

Shiny TTRPG links #97

Back at base, trawling through the backlog of shiny TTRPG things from the past fortnight. More can be found on the previous list found here. The original inspiration for all of this - weaver.skepti.ch End of Week links. You can find even more links on the weekly blogroll on r/OSR or the RPG Blog Carnival or a roundup of non-blog news on Third Kingdom Games roundup.

Eldritch Fields writes Subterranean Gate: the scariest thing in Heroes III and something I'd like to see more of in hexcrawls

A Slow Circle continues Social Interaction 2: Examples from D&D, Naturalistic Interaction Mechanics, Ability Checks & Reaction Rolls

Cavegirl tweets A thread on making classic D&D races properly weird

David J Prokopetz posts further thoughts on making D&D folk really distinct

What a Horrible Night to Have a Curse... discusses The 5E to OSR Pipeline

Methods & Madness writes The B/X paradox (also: the AD&D paradox, minimum viable D&D)

Barking Alien gives us RPG Reconnect Via RPG Connect

d4 Caltrops shares d100 - Five Hundred Names for Dolmenwood Games

Monsters and Manuals writes on The Phenomenology of Death in D&D

Deeper in the Game gives us Maps for Play 2 – The Ring Map Layout

Attronarch's Athenaeum compiles a list of their favourites in Black Friday 2022

The Wandering Gamist gives us Calibrating Compasses

Leicester's Ramble writes F'Norp's First Flight

Late Night Zen shares Crown of cats

In Search of Treasure proposes Firbolg (new class)

Scriptorium Ludi gives us Roguelike Rumors: Ward of Ardwynon feat. weird little guy

Weaver.skepti.ch gives us Evolutionary History

Mythlands of Erce asks Are orcs inherently evil? Should they be?

Peakrill Press gives us Further Encounters in AI

Captain Ahab's Leg discusses The 72 cards and their uses

Jeffs Gameblog recalls The Orcs of Asgard

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