04 March 2024

02 March 2024

Tracking "Strict Time Records" in a campaign

tl;dr: reviewing time records from an urban/wilderness campaigns highlight how time is the key resource in cities

Nudged into action by Vladars blog on Strict Time Records I dug out the data for my home campaign. My feeling was it was a less meaningful thing since we started as an urban campaign where the resource is not torches or food but time - and because every half hour was precious we progressed relatively slowly down the calendar. The party was happy to split up to get things done *in space* but not in time - reconvening regularly to compare notes and plan next steps every couple of hours.

I took a look at how we progressed down the calendar over the course of the campaign - each in-world month is 30 days.

28 February 2024

Actual Test: House of Illusions (RPG Blog Carnival)

tl;dr: a forewarned party will make mincemeat out of your illusionist.

I table tested the approach to illusions from Bluebard "Death by Illusion" lightly adapted to 3.5e (Illusion save became Will Save) and it worked pretty well. This is also a return to Illusory Sensorum's Illusions & Delusions prompt for the RPG Blog Carnival. I tried to put it into practice and it... kind of worked, kind of went clunk but in a good way.

The background was that the party, children of a noble house, had figured out one of their cousins was being held on their own lands incommunicado by parties unknown. Scrying on them they saw the location they knew with the fittings of a neighbouring realm. Communication attempts through message were interrupted by the scry being countered until someone Sleep'ed their cousin and they saw them being dumped into bed with their also slumbering new wife. Further scrys on known servants revealed them all asleep in the potato cellar. The party deduced that something was going on involving illusions that made the cousin think all was well - they rounded up an 'illusion specialist' by way of the local mages guild and set off down river on a borrowed skiff using their Spelljamming saddle.

From the opposition side - they knew they were blown so they had some time to prepare. They had hostages and were at a fortified chateau, but one they knew the heroes were familiar with.

Philosophical question one - running this somewhat old school should the foes in place be of equal level to challenge the players or should they be of the level equivalent to when this hook was first set up - a force sufficient for the task by the opposition based on the last news the opposition had?

To set this all up I:
First off - I grabbed a map of a fortified chateau as my baseline
Second - I figured out the hostile forces, what they were and what they were disguised as
Third - I gave myself a random roll table of illusionary hazards

26 February 2024

Shiny TTRPG links #161

Further plumbings of the depth of the internet. More can be found on the previous list found here. You can find more links on this weeks r/OSR blogroll or the RPG Blog Carnival or on Third Kingdom Games news roundup. Originally inspired by weaver.skepti.ch End of Week links.

Unknown Dungeon compiles Zine Month 2024 Highlight - Part One and Part Two

Levi Kornelsen gives us The D&D Playstyle Block and Block 2: Steelmanning The Cut.

Indie RPG Newsletter shares GM Advice: Theatricality versus Transparency

@zedecksiew writes How To Play The Revolution

Methods & Madness gives us Wargames, storygames and RPGs

Fail Forward writes Gobins

Dice Goblin gives us DIY Ancient Prophecies, Symbols & Lost Languages to Guide Your Campaign

Joy and Forgetfulness documents a game rescued from the shed getting to the table decades later in Battlemasters with Kinchlets

24 February 2024

Lessons Learned from large beginners D&D events.

Compiling our lessons learned from our Night of the Rolling Dice beginners intro D&D event as per Gorgon Bones best practices - though this allows me to hit the trifecta of Record your hobby experience, Introduce others to your hobby and Participate in a hobby community. A key focus of this one was to distill it down to something which is as low-touch as possible - we launch it ~ 2 months out, get a roster of DMs then do nothing until a week beforehand. Everyone is busy, this is your 'plug-and-play' event template.

Write up of the actual night is here: 60 sign ups, 45 attendees, 9/10 tables ran, players seemed to go home happy, feedback on the Meetup is 4.8/5.

What worked well

- Repeatable template - we have a playbook now for how the thing runs and can base decisions on learned experience rather than best guesses.

- Booking well ahead of time (30-50 days) gives plenty of time for the event to percolate in Meetups and other calendars and for people to find their way to us. For both night-time events we hit capacity with a week to go. It does mean re-confirming with your DMs and venue that they have not forgotten but far better that then scrounging for either on short notice

- Venue interaction - we tightened up orders - only drinks before you go to table, food orders get your name on it - which practically eliminated unclaimed (and unpaid) orders at the end of the night. This got arranged by email with the venue beforehand - their standard practice is bringing things to tables which had issues when people were moving around.

- Nudging those signed up to confirm - giving folk a reminder to drop off the list if they cannot go a few days out followed by a 'check if you are up off the waitlist' mail to the same folk the day before served to get over a dozen people to flag they weren't coming and pull a bunch of the waitlist up

- Dice sales - people can borrow dice on deposit for the evening - everyone wants to take them home which generates a few quid to pay off our minimal costs

- Raffle - we did not lean hard on our FLGS this time around so I scrounged my shelves for duplicates and we cooked up another few prizes just to have a few bits for a small one - still worked well.

- Masking tape name tags - a roll of masking tape and a black marker gives good-enough name tags at minimal cost, minimal waste afterwards

- Pre-gen characters - with lots of folk (>60%) saying they were new and needed characters, previous ideas of helping people create their character are not feasible. We created a block of pre-gens and had them ready to hand out. I used Fast Character for mine, it was good enough for the night.

- Safety brief / safety tools - flagged as a thing people appreciated - we have x-cards on the tables and give a 'play nice' intro speech - you can read it all here - but feedback from even my table was immediate and positive so good to know people find it helpful.

What to do differently

21 February 2024

Illusions & the gameplay loop (RPG Blog Carnival)

For this months blog carnival we are back to the host Illusory Sensorum for the topic of Illusions & Delusions. You can see the rest of the topics for 2024 on Of Dice And Dragons 2024 Blog Carnival hosting list - there are still a few slots open for those interested.

I found this topic pretty hard because as many of the discussions on this topic rapidly arrive at - illusions mess with the core gameplay loop of TTRPGs - DM narrates what is happening, players declare their actions, DM narrates consequences, return to start. Except with illusions the 'DM narrates' part is twisted because maybe what they perceive is untrue. Here the trick is hitting the balance between the two un-fun ends of "character getting their head lopped off by an illusory scythe trap they couldn't disbelieve" and "players chanting 'I disbelieve' at everything the DM says to slow the game to a crawl."

I'm drawing heavily on Blue Bards articulation of the problem in Death by Illusion... and its follow-up since he does crunch really well - that you get a single save per illusion, fail that and you believe it is real - illusions last until they deal damage then foof - DM checks behind-the-screen if characters twig to the illusion - interaction with the illusion triggers a save.

So with some ground chance to passively avoid illusions for characters (or trigger you the DM handing the players some information on incongruities that ought to trigger suspicion) you can revert to describing things as they appear while still holding that balance between instantly spoiling the illusion or giving the characters no chance at all.

Another useful thought was floated on RPG.net by johnbragg of 'internal' and 'external' illusions - those cast right into someones mind, active illusions, and those that are passively encountered with your ordinary senses. The implication here is with internal illusions everyone can be lost in their own false environment while with external illusions they are commonly perceived and folk can help one another with them.

19 February 2024

Shiny TTRPG links #160

Some links from the depths of the hinterweb this week. More can be found on the previous list found here. You can find more links on this weeks r/OSR blogroll or the RPG Blog Carnival or on Third Kingdom Games news roundup. Originally inspired by weaver.skepti.ch End of Week links.

Illusory Sensorium writes their RPG Blog Carnival entry I Want to Believe

Graphite Prime gave us Strange Things Happen When You Sleep In Dungeons.....

@fuseboy tweets on XP bounties

TOM VAN WINKLE'S RETURN TO GAMING writes Yes, you ARE telling a story.

Chaos Magick-User proposes Let’s make goblins unique

TABLEMÖNGER gives us D20 Descriptions of a New PC Instantly Arriving In-Game

A Knight at the Opera shares A Fracture in Old-School Philosophy: Barbarian or King?

Blog of Forlorn Encystment gives us The Other Side of the Screen: Being the Player You Want to See in the World