Space allowed recovery of my old Spelljammer folder; cover is one of the divider art pieces that came with Monstrous Compendium Spelljammer Appendix and the spine logo I think was cut out of the cover. It was never actually got to contain a Spelljammer campaign back in the 2e days, it held notes for my sprawling teen AD&D campaign, the Monstrous Compendium pages and miscellanea - until now!
I now have managed to get this relic to my current abode and have now got notes from my 2-shot and what is looking like a remixed Light of Xaryxis campaign.
The original campaign I recall wanting to run was centered around a crashed Gnomish sidewheeler that the adventurers would stumble upon, be fascinated by and then boot-strap their way to the stars from there. Bless my innocence at planning the meat of the campaign to occur only after so many dominoes had fallen the right way. Needless to say, never happened and I had nothing on the cards for after they got space-borne beyond thinking Spelljamming was intrinsically cool. Looking back I would have planted some hooks that needed the players to get up to Wildspace to deal with them, then maybe they would have gone with wizards or pegasi or something but at least it would have been directionally correct.
I did manage a minor cameo for a Mindspider in a planar one-shot I wrote as a convention game in college - they had a rebadged Mindspider as some sort of Tso plane-jammer for a raid on Gehenna. I cannot recall what they were even doing there - the scenario was called Mockingbat Keep, it was infested with Varangoin and they needed to deal with those. It worked well enough in the ship served as a point to HALO jump off, using potions of feather-fall - but that was the extent of my Spelljamming for a good long while.
Flyers made an appearance as *anti*-Spelljammer defences in Hikuru - a world that had been oppressed by elves needed means to stave off the Elven Imperial Navy and ended up with large warriors mounted on over-bred wyverns. Not much for off-planet force projection but good for dominating the local skies.
Finally Spelljammer 5e comes around ignites interest in my ancestral gaming group - coupled with all our comfort with remote play a window of opportunity opens and I have managed to stuff through a 2-shot concept test - the Interstellar Whaling game fed by my Gygax-75 run - which proved such a success we are continuing with the same game.
It is a very nice prospect to have a decent shot at filling out this old folder with game notes, I am glad I hung on to it all these years. Much of the content is being generated digitally for maps which is a note if I want anyone to get anything from pulling it down off a shelf in the future - printouts will have to get included or none of it will make sense. We discussed player note taking around the table of a thanks-giving gathering and how hard it would be to draw sense from the average gamers notes - similarly for a DM's notes I fear - so this time I am going to try and give my future self a chance and be more organised.
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