10 January 2022

Shiny TTRPG links #50

The gold hebdomadariversary of these weekly links! More can be found on the previous list found here. The original inspiration for all of this - weaver.skepti.ch End of Week links. You can find even more links on the weekly blogroll on r/OSR.

Continuing to point to the D&D Research Wizards Tabletop RPG 2021-2022 Survey which is open to the end of January.

Hex Junkie writes On the contradiction in player agency between OSR and 5E D&D which makes a good points - if there is only one reasonable action, do you have much choice to hand?

The Orc Rehabilitation Commission writes [OSR General] AI-Generated Monsters.

Deathtrap Dungeons gives us the Simple Adventure Builder - a really neat generator to get the creative juices flowing.

Monsters and Manuals are "Now Accepting Submissions: Volume 1, In the Hall of the Third Blue Wizard" - a new magazine which publishes hexmaps, dungeons and adventure sites for ‘old school’ fantasy games; art; and fantasy fiction.

Replay's Value: A Case for Replaying Adventures by Orbital Crypt - interesting, I am not sure about this. I would happily *run* the same scenario multiple times for different tables of people but the same group, same adventure more than once? Not sure. Read and decide yourself.

Reviews from Elfmaids & Octopi runs through a bunch of their gaming and reading material of the past year.

Dweller of the Forbidden City thinks about Sages during worldbuilding in Building Bhakashal - Sages

Extremely simple combat maneuvers (OSR and 5e) by Methods & Madness

ON THE TABLETOP gives us A Sword By Any Other Name - a great magic weapon generator.

Copper Pieces writes "Is random weather in role-playing games too random? Using simple Markov chains to make RPG weather more realistic (Markov Chain Weather Part 1)"

For my own memory - this handy list of the retro-clones and which edition they are cloning.

30 Regions of the Underworld by Throne of Salt

Sealed Library has thoughts on Approachability in RPGs that are a pretty good list of things to be aware of bring on new-folk. Are our spaces as welcoming as possible? Have we got the maximum possible apeture to bring people in so they can *actually play* and find out if they like this thing of ours?

Welcome, and Let’s Get Started! for New Gamemaster Month

A good insight on prepping a new campaign from The World of PhilosopherZeus in Preparing A New Castles & Crusades Campaign, Part 1: Aufstrag! and Part 2: Historical Realism.

Luke Gearing reminds us of SRD for encounters: Surprise, Reaction, Distance.

Caput Caprae writes 1d50 Things I Learned in 2021.

Random table of the week writes some house rules for old school essentials.

3 x d10 Curses on Random table of the week

d100 - Fancy Furnishings & Fusty Fittings from d4 Caltrops.

Throne of Salt has 100 Things to Do At The Spaceport.

Spriggans Den has Trade Goods - the better to generate interesting treasures

Review: Deck Of Many Quests on One Smol Blog.

Bugbear Slug gives us Necroborgs and the industrialized dead (plug-in setting playtest)

Brancalonia : The Spaghetti Fantasy RPG is live on ulule.com for a French edition.

My (Untested) Theory of Nautical Campaigns by Knight at the Opera.

The Roles in a Medieval Monastery on Medievalists.net

Bat in the Attic has The Digital Darlene Greyhawk Map

Tales of the Rambling Bumblers writes Conventions of Play

D&D: 10 Unspoken Rules Of The Game on CBR.com - always useful to think on assumptions.

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