Previous list found here. The original inspiration for all of this - weaver.skepti.ch End of Week links. You can find more links on the weekly blogroll on r/OSR.
Lots of good stuff in Knight at the Operas write up of "Model United Nations: the Most Popular FKR Game" and thoughts on "Iterative Design".
Orbital Crypt talks character creation and how sub-optimal char-gen (for newbies) in D&D and its descendents have left folk scalded on the concept of picking up new systems
Sidney Three Nine Three writes a good thread on information flow in games
Skerples has OSR: Baboons, Goblins, and Bicameral Kobolds - "Really interesting fights tend to have three or more sides. In the absence of any other options, one side suitably disinhibited monsters can easily become two sides."
EldritchMouse writes Ladder Tables Or, A Random Table With A Memory
In Tomb for the Soul weaver.skepti.ch looks at RPG as inheritors of an ancient trend in escapism.
Save vs. Worm has a neat take on Lizardmen
Philosopher Zeus reviews Rackham Vale - potentially a nice complement to Dolmenwood.
Pandatheist gives a quick summary of what is the New School Revolution.
Glassbird Games has John O'Dreams - their take on Death.
Rise Up Comus talks Safety Tools in a helpful best practices to run a game way and also dives into Advice for Running Horror Games.
Great world generator tables - Creating a 16th Century Philippines-inspired D&D World – Barangay and NPC Generator from Goobersnuts
D20 Rare books found in Lost Places by The Tea-Set of Civility
Deathtrap Games has a good piece on 'gaming as an act of service'
Top tips on creating "The Campaign Which Runs Itself" from Monsters and Manuals
Drawing the Line: Shared Narration in TTRPGs on Troy Press.
Thalian Musings rounds up hex-crawling resources.
No comments:
Post a Comment