Showing posts with label
city26
.
Show all posts
Showing posts with label
city26
.
Show all posts
25 July 2026
#City26 Slush Pile: Adventure potential of Hive-city RT-87
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Inspired by Tabletop Curiosity Cabinet's slush pile post for #Dungeon23 below are a dozen or so ideas lying around in the setting. S...
27 June 2026
#City26 Mid-Year Status
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At the mid-point of the year, asking how the #City26 challenge is coming along. On a pure stats, it is not bad - --% of total hex-count for ...
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30 May 2026
31 40k Hivecity NPCs for #City26
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Returning to RT-87, our hivecity to peek at a roster of its NPCs and also do the "TTRPG Character Creation Challenge Jam" . 1. ...
29 April 2026
Dredging old adventures for a campaign #City26
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I have been pondering the nature of adventures to run in this hive-city - what is interesting to run *here* as opposed to just anywhere else...
28 March 2026
Piling high the burdens of ruling #City26
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On the principle of 'stack up the gunpowder' I wanted to set up a couple of fault lines within this city to have it in a high energy...
28 February 2026
Evolving city surroundings (City26)
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I have been hammering away at the City '26 challenge ; running it faster and shallower than originally envisaged I would imagine. I have...
01 February 2026
Incentivising challenges with tactility (City26)
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Like any 'creation project' the tactility of it is important for me; I find myself picking some slightly novel approach to note taki...
10 January 2026
Hive RT-87 Rejoicing Torch - general info + example ward (City26)
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First progress report for City26 challenge - Hive Rejoicing Torch (RT-87) - known in the local vernacular as Rough Times or Regular Torment....
03 January 2026
City '26 Launch
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For the new year I will be taking on City '26 , running with a Warhammer 40k hivecity - perhaps a precursor to running an Imperium Maled...
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