Inspired by Jeff Grubbs Game Tsundoku blogpost I want to take a glance over my TTRPG book Tsundoku - the books that have piled up.
Actively intended for review (notes in partially complete state)
Spelljammer: Adventures In Space (Christopher Perkins, Wizards of the Coast, three 64-page hardbound books with DM's screen, slipcase) - I could not avoid buying this, with my shelf full of previous edition Spelljammer. The art is gorgeous, the bestiary is handy, the player options/new races are neat. Less impressed with the adventure (remixing for my own table) and pretty salty about the fig-leaf ship combat rules.
Sword of the Serpentine (Kevin Kulp and Emily Dresner, Pelgrane Press, 392-page hardcover) - long-awaited GUMSHOE swords & sorcery set in the city of Eversink - I need to just sit down and build a character to get a grip on the system then write this up. I see definite potential for this at my table.
Candlekeep Mysteries (Christopher Perkins et al, Wizards of the Coast, 224-page hardcover) - highly spoken of by many, an anthology of 17 mystery themed adventures. Had the opportunity to play one at my local Adventurers League and it spooked us so badly we only achieved 2/3s of the objectives before we fled town.
Journeys Through The Radiant Citadel (Wizards D&D Team, Wizards of the Coast, 224-page hardcover) - mostly read, a planar (ethereal) nexus with a set of 13 adventures for levels 1-14. Interesting in each was written to centre a culture other than D&D default. Good fodder for dropping into planar or spelljamming campaigns.
Sky Crawl (Aaron A. Reed, DriveThruRPG, 75-pages softcover) - "serendipitous adventures in strange skies" - Dungeonworld for sky-ships - some nice generators for worldbuilding any flying ship campaign.
Demon Bone Sarcophagus (Patrick Stuart, False Machine Publishing, 144-page hardcover) - an exotic dungeon with a bunch of great art from Scrap Princess, lots of factions in play and interesting puzzles. About 2/3 read, liking it so far.
Longer term, things, many saved against a rainy day for morale pick-me-up effect.
Rackham Vale (Brian Saliba, Crowbar Creative, 196-page hardcover) a treat of a bestiary, animals based on Arthur Rackhams distinctive art, one I am looking forward to.
Down Crawl (Aaron A. Reed, DriveThruRPG, 75-pages softcover) - Dungeonworld style underworld sourcebook - I am expecting neat generators that should be interesting for any game.
Through Sunken Lands (Team at Flatland Games, 212-page hardcover) - no idea what is in this, strongly recommended whenever people talk about what is good PoD off DriveThru so looking forward to having a look at this.
Zjelwyin Fall (Anthony Huso, Blue Bard, 52-page softcover) - a lower level module from the same source as Night Wolf Inn and A Fabled City of Brass; Huso writes good stuff and this is supposed to be a small planar adventure so should be a neat thing to bring to many tables.
The Practical Guide to Becoming a Great GM (Guy Sclanders, Geekstable, 326-page hardcover) - big chunky block of DM advice, working my way through this slowly.
The Gongfarmers Militia (Johnathan F Sullivan, Per Aspera Games, 32-page softcover) - a zine of henchfolk, probably should just write this one up and publish.
This does not include the books that have come in the door since. Any one of these people particularly care to hear about, do let me know below and I will expedite getting that review finished.
No comments:
Post a Comment