Previous list found here. Inspired by weaver.skepti.ch End of Week links who has a particularly delicious collection this week and I have knocked out the duplicates.
"If you want frequent player-character death in your games [...] make it easy to live again" - some great ideas on maintaining fun in high lethality campaigns by Prismatic Wasteland.
Some good thinking on ensuring Rat Bastard mode works in your dungeons by Spiceomancy. Also true for urban settings.
An optional heroic sacrifice mechanic - I am a big fan of this kind of tool in the toolkit, for that last desperate push.
Dump Stat Adventures with some good thoughts on problem solving - to build player skill more than for the PCs.
Robin D. Laws on recruiting people to new systems.
Grumpy Wizard shares wisdom in this twitter thread on growing your following in the TTRPG space - which is also thoughts on what do you hope to achieve here?
Interesting concept on running a campaign at 3rd level only by Joseph R Lewis.
Another giant pile of ideas from Throne of Salt - 8th edition.
A great 3xd20 table of local delicacies to spice up your settings.
A fresh eyes review of the Dark Sun setting by Dangerously Rare Elixirs And Decoctions - this is timely as Dark Sun is one of the frequently wished for settings to be ressurected for 5e.
I liked this campaign seed idea - Windfalls and Wyrmlings from Daily Adventure Prompts.
Blasted Cratered Land talks about wizards that feel like they come from wizarding universities - written for delta templates, good inspiration generally.
Also on the thread of wizards (not) passing knowledge around - a tweak to OSE spell learning tables that feels sensible by Eighth Eye.
Good review of the Land of Legends zines on Deathtrap Dungeons.
Eldritch Fields created a True Name Generator for all your demon summoning needs.
The Grand Hospital of Humakuyun, d8 Unclean Spirits, and d12 Things the Nurses Want You to Do by Save vs Worm.
A nice system for wear and tear on gear during adventures, somewhere in the middle of the fluff/crunch spectrum by Map and Key.
I like this take on Epic levels by Spiceomancy - where certain statements are always true. This gives a very Irish myth and legend vibe where heroes would slay swathes of warriors unhindered until they met another hero.
Some fun 'reversed monster' concepts from Travelling Mailsman.
Beefy thinking on unity vs division by Knight at the Opera - a chunky post with a lot of 'how to run your campaign' ideas.
A piece on Mongol court from Molten Sulfur.
More ideas for people and doings at royal courts to drive drama and adventure hooks by Inky Duchess.
Eldritch Nouveau - a font generously offered free by RNW - ideal for your gaming props.
Interesting piece on the point of monsters in your worldbuilding from Dump Stat Adventures.
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