There is a table of Memorabilia (p69 Brancalonia Spaghetti Fantasy) which are both interesting things to find as part of loot and also legitimate winnings for brawls and the like. The table is referred to relatively often and each entry is supposed to be unique so as a campaign gets going you find yourself burning through them.
According to the book good examples of memorabilia must:
- Have no economic value and no particular use. Generally, they cannot be resold. - Be original. Memorabilia cannot be shoddy or counterfeit, and even if they were, nothing would change. - Be so bizarre and unusual that they could never be confused with other Memorabilia. Each piece is unique.So I rummaged through old magazines during recycling and cooked up the following. They also reflect the fact that I am using an animal-folk heavy setting for my Brancalonia game, hence the fur, horn and feather references.
d50 memorabilia
1. Tiny carved sea-creatures, well worn to the touch
2. A bottle of mysterious, foul tasting pills - vitamins, good for your long term health, will ward off scurvy for a week
3. A false beard in formal dwarf style, fitted for a goblin or halfling
4. Brightly coloured fur dye
5. Portable shrine (idols rolled up in a mat)
6. Tiny bust of a glowering king - breaks a fear effect
7. Velvet and gilt waistcoat fitted for a small creature
8. Short stub of a fat candle
9. Blue enamel fittings to reinforce something and make it look fancy
10. Genie vase with captive minor imp
11. Pegasus shoe - cold iron, both good luck and good for striking the supernatural
12. Frayed bridle of leaping - fits to any ridable animal, liable to break after one use but triples the distance it can jump
13. Feather fluffing brush - quickly spruces up feathers, relaxing to use
14. Warding eye cover - tunic or shield
15. Mirrored buckler
16. Ivy curtain - grows up a surface
17. Fine cigar in a wooden tube
18. Butterfly ring - attracts a pretty butterfly to sit on it
19. Floofy fur - scarf that enhances existing fur/hair
20. Dwarven kinetic keypad - contemporary design, in case
21. Candle feet - light them and off they walk
22. Beehive bracelet - bees constantly fly in and out through the hexagonal links to some extradimensional space beyond. Occassionally honey drips out.
23. Pocket windvane
24. Foldable house lamp - surprisingly light collapsible free-standing lantern
25. Peacocks tailfeather - spruce up a hat or sign something with a very flashy quill
26. Captured fizz - a crumbly pill that dissolves to make something very fizzy - floating objects will sink
27. Dress of scales - cushions a fall from a height, stylish
28. Dazzle make-up - confuse and disorient
29. Billed cap - appear as an avian
30. Fey leaf earings - constantly move as if windblown, tiny luminous sparkles cascade down, leaves a trail
31. Growing gourd - anything within will sprout
32. Pop seeds, handful - very hard to see, make loud noise when trodden upon
33. Stick-on horns - wear to impress or fit in
34. Crusty bottle - unknown contents - looks like it might be wine.
35. Fearsome mask - carved in the form of ancient folk villain, a true likeness
36. Rare bitters - a tiny bottle of intensely bitter flavouring from a destroyed distillery
37. Everfresh sprig - for hat or buttonhole, inexplicably remains green and fresh
38. Ceramic egg
39. Hairband of grooming - makes all hair, fur or similar behave in an orderly way
40. Iron call - rusted and old, sounds horrifyingly loud if blown through
41. Fishnet gloves - webbed between the fingers, good for catching fish
42. Unwrappable robe - can be rolled up to appear as a thick scarf or unrolled to a fairly thin and tight but fully-covering robe.
43. Pyjamas of sleeping - very fuzzy and cosy, ease sleep under all circumstances, attract bugs and burrs if worn outdoors.
44. Prowling spice-grinder - scuttles about seeking salt, spices or other similar substances to stuff in its top with its long spidery legs and grind into powder.
45. Reflection catching mirror (until dawn)
46. Floating handbag, flowery - floats ~ 1 ft off the ground.
47. Belt of plates - AC+1 if no other armour, fancy
48. Highly scented candle - overpowers any other smell in its vicinity
49. Ceramic poppy - very lifelike, surprisingly robust
50. Seed of salt encrustation - left in contact with anything it will slowly cover it in salt Plus some spares
51. Action heels - dynamic looking impractical boots that grant advantage to intimidation, disadvantage to athletics/acrobatics
52. Antler-buffers - cushion your headgear, designed for horned folk
53. Miniature etiquette guide - with a very well thumbed section on eating in polite company
54. Thread golem - looks like a tangle of thread but if unknotted will draw all threads, wools and other fabrics to it briefly forming a rampaging monster with 1HD for every persons clothing it absorbed
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