Once more a round up of things I that caught my eye tromping about the internet this past week. More links can be found on the previous list found here. The original inspiration for all of this is weaver.skepti.ch End of Week links. You can find more links on weekly blogroll on r/OSR or the RPG Blog Carnival or a roundup of non-blog news on Third Kingdom Games roundup.
Tales From The Lamp gives us You Should Archive Your Blogposts!
The Scholomance reviews Castle of the Silver Prince (HU7) by Anthony Huso
The Dripping Tap sharess Silk Road GLoG
All Dead Generations gave us The Risk Economy Part 1: Time, Part II: Supply and Part III: Threat
Unboxed Cereal has a key insight in The Monobranch Fallacy
A Collection of Unmitigated Pedantry wields history in The Gap in the Armor of Baldur’s Gate and 5e
The Alexandrian gives us Random Worldbuilding: Magical Domestication
Archstone Press asks Why Run a Sandbox?
Whose Measure God Could Not Take writes Party-Oriented Encounters
Homicidally Inclined Persons Of No Fixed Address shares Sew your zines
Methods & Madness has A few thoughts on Castles & Crusades
Dawnfist Games writes Why I don’t like the Hazard System for dungeon exploration
Dawnfist Games gives us Dwarven insults and goblin curses – 36 ways to taunt your players!
The Ideocron of the Oracular Somnambulist shares You Come Upon a Lone Farmstead in the Woods
The Wandering Gamist gives us Mapping and Measuring - Paces
Xotl chronicles Old-school D&D/Retroclones: (Rolls the die, but it doesn't matter what the result is)
Coins and Scrolls gives us Iron Gates Draft Content: The Arena of Rhen
Caput Caprae asks Are RPGs Games, Really?
Paper Elemental gives us Worth the Candle: The Exclusionary Principle (Free Worldbuilding PDF)
Jared gives us Against Innovation
Dice in the North sharesMaking Traps Fun
Githyanki Diaspora writes Into the Underdeeps
The Graverobber's Guide gives us False Equivalent Exchange
The Halfling's Hoard writes Rulings vs Rules. FKR meets OSR. A reflection on My referee style
From the Sorcerer's Skull gives us What I Like
Periapt Games on The hit point problem
DIY & dragons gives us The Forest Takes Everything
Missives from Beyond the Veil of Sleep writes What Hull Breach Teaches Us
Tales of the Grotesque and Dungeonesque shares How I Craft a Campaign Arc
Grognardia writes Cargo Cult
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