We return to our usual service with the finest of links from the internet of late. For more Shiny TTRPG links see the previous list found here. The original inspiration for all of this - weaver.skepti.ch End of Week links. You can find more links on the weekly blogroll on r/OSR. I hope to return with more links next week.
Campaign Mastery writes "Teasers Of History and Other Tips" on how "Monumental structures impacted by History are the best representations of the existence of that History" and showing not telling deep time in your campaign.
Welcome to the Deathtrap writes "Planning for a Mystery or Exploration - Driven Campaign" that strongly aligns with my own process except I would tyoically have a much rougher hand sketched map.
A Sense of History on Merrics Musings on drawing from the messiness of history in setting up your games.
Improved Initiative makes a great point about Using Epithets to Help Players Keep Track of Your Setting
D&D in the classroom gets featured on The Nib.
Random Roll: DMG, pp. 57–58 - "Travel in the Known Planes of Existence" - Gary Gygax's lengthiest discussion of the Planes in the DMG.
Prismatic Wasteland on taking the 'mixologists' approach to monster creation.
Welcome to the Deathtrap makes good points in "Wargaming Has A Lot to Offer TTRPG Players."
VDonnut Valley writes "Order, Chaos and Evil – sword and sorcery alignment" which sparked some interesting discussions on r/osr
Substitute Adventurer writes "Introducing Mechanics Shop" on their way of pulling interesting bits from sources to make a good time at the table.
Lizard Man Diaries writes "What do you do with your day!? Thoughts on asynchronous play" with some great lessons learned on free-form remote gaming.
Leyline Press continues their series of comparative exploration of OSR RPG Systems with Basic Fantasy
Rover's Reflects writes "Gods and Cycles: How to make in-setting beliefs into gameable content"
Trollsmyth has "Neo-classical Gaming Revisited" - with a spin on Strixhaven as an example
Wandering Gamist writes "Gisli's Saga and Boot Hill" - how one could set up a powderkeg for a saga" or campaign location
All Dead Generations writes up a structure for classic exploration procedure.
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