Previous list found here. Inspired by weaver.skepti.ch End of Week links. You can find more links on the weekly blogroll on r/OSR.
Instant and Meanders on weaver.skepti.ch on how history is forged both in decisive moments and in the morass between. To my mind a mall band adventurers are far more suited to wrestling a stack of small events their way and thus bending the course of history to their will.
The Palace Of Masques - on Daily Adventure Prompts on tumblr.
Setting thoughts from World Building and Woolgathering on The Hobbesian Theory of Tabletop War Games which also serves for thinking about any factions in your worldbuilding.
Archons Marsh On has d20 x 5 Sword and Sorcery City States.
Some thoughts on coinage in RPGs on Peakrill.
Spiceomancy writes about how dragons are murderhobos.
BASTIONLAND has a generator for Strange Industries - because nothing exists in isolation.
Dead Tree, No Shelter has an dungeon the Baleful Bastion of the Beastly Boys - a trap filled labyrinth.
Some good thinking on layered fantasy cities on Necropraxis.
Further thoughts from Prismatic Wasteland on their social interaction rules and the integration of rolls.
Always good to read of peoples table-tested house rules; here Wandering Wombat talks about Survival rules from their Vastlands game.
The Whimsical Mountain has some neat thoughts on Δelta: Key and Lock Arts - unstoppable forces and immovable objects.
Swords and Scrolls talks through the issues with hardening your Sci Fi game.
Coppers and Boars makes a case to steal from sci-fi and stick it in your fantasy games.
Shuttered Room stats up some monsters from the Chronicles of Corum - Children of the Pines, Hounds of Kerenos and Ghoolegh.
Throne of Salt has a play report of The Quiet Year.
A Framework for Social Combat on Prismatic Wasteland - a succinct handful of rules that would be a boon to RP heavy campaigns.
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