Links of interest from the past week. Previous list found here. Inspired by weaver.skepti.ch End of Week links. This week I collated the lions share from the Weekly OSR Blogroll on Reddit which I am helping out with for a while.
Wandering Wombat writes up an actual play of the Prison of the Hated Pretender.
Archons March On has d20x5 Demon Lords.
A cool roundup of Free Kriegspiel games on Revenants Quill.
Tabletop Curiousity Cabinet has a nice piece on ghibli-esque 'fae in the valley'.
In the 'bottling lightning' corner we have a number of efforts to capture the magic of certain games
Through the Veil: Souls-like RPG on liches get stitches.
Goblin’s Laws of Gaming in the Dark on Portals and Pegasi.
The Gretch Souls GLOG class by Bottomless Sarcophagus.
I had missed the GLOGSTAR thing on Mad Queens Court and found my way there just now through A Blasted Cratered Land talking about GLOGSTAR Starship Mission Hooks (part 1, part 2)
Genius Loci — making an environment that is also a character, not just a spirit of the place, but a spirit-as-the-place by Alone in the Labyrinth.
Save vs. Worm gives an overview of satrapies and kingdoms of their setting, complete with evocative photos.
Tarot-driven process for creating a monster and its key encounters by Captain Ahabs Legthat gets a lot more material for your game table. Definitely going to give this a try myself.
Awesome stuff from Glass Bird Games on humanizing the monster - a table of qualities for the monster, one list that's humanizing, one that ramps up the strange, alien, or traditionally monstrous and a great explanation on how to use it.
Goobers Nuts Blog on "blog about geographical features in my [16th century Philippines inspired] setting"
A baroque OSR bestiary by Methods & Madness.
Face monsters, from giants who’ve lost their face by Acorn Afloat.
Tricks that save time & headaches when running games by Gundobad Games
Prismatic Wasteland provides some advice for keeping players on (or off!) the rails of a published adventure.
Heavy Metal Isopods from Alone in the Labyrinth. I like that a star-fall could potentially lead to a bunch of these things turning up and suddenly you don't just have a crater in your field, you have a crater surrounded by a bunch of huge bugs swapping news and debating whether this star-metal is a good vintage.
Plastic Polyhedra provides another place to look for roundups.
Knight at the Opera writes up their home-rule compilations, extensively tested in the particular environment of a home game, I always like these insights into a proven set up and play style.
V Donnut Valley has some interesting thinking on the explorative skills and clustering skill groups.
Imaginary Hallways gives us a planescapey dungeon of strange thoughts and gargantuan body-bits of God.
Thoughts on using language in RPGs - why your PCs can communicate with everyone they meet from False Machine.
Wizards is publishing some free Adventures.
Thanks for the shout out! :)
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