Fourth weekly round up of interesting things this week, inspired by weaver.skepti.ch to help remember good finds from each week. Last one found here.
Magnificent Speleogenesis Aparatus - generates dungeon histories!
In case your tieflings were getting a bit samey - a return to the huge variance of old.
DnDSpeak has been writing some great lists of food and drink - for when you need d100 breads, mushrooms and their effects, foraged foods, carousing events - a cornucopia of ideas.
From Daily Adventure Prompts on Tumblr - always a font of ideas - we have Aeon Mechanisms: the wreckage of the primodial order, a revised version of Mechanus the plane of Law.
Grumpy Wizard continues to crank out excellent thinking - here on 'how theme is the answer to the question asked by a game'.
A great discussion of 'Blanch-itsu' art-style and how it shaped a wargaming aesthetic.
https://grumpywizard.home.blog/2021/02/09/how-i-incorporated-theme-into-my-sandbox-game/
Interesting setting of Marrowscar.
A neat generator to "sketch a settlement defined by its largest ongoing project" - as cathederals occupied the work of generations, so the plot hooks sprout freely. A great toolkit to quickly rough-in any settlement the PCs unexpectedly stumble upon.
Similarly - monsters need not be sitting in a room, waiting for the dook to be kicked in - what are they doing?
A tool for organising your D&D set up - more high tech that I would use but interesting.
A great post about setting up sandbox games using tanglegrams.
AI-Assisted Apocrypha for the Ultraviolet Grasslands from Violet City Vagabonds.
Tipped off to Stonetop - coming to KS 1st March...
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