28 June 2023

d20 things encountered at Deep Sea Mindflayer Colonies

Sparked by a discussion on the limits of what mindflayers can turn into themselves on the Piazza with my thought at the time being:
I think the most interesting of these are the Urophion, Tzakandi, Mindwitness, Uchuulon and Brainstealer Dragon since they seem to show that there is a very wide range of useable forms. The Kezreth mutated war-machine mentioned in "The Illithid Empire and the New Illithid Arsenal" implies that further changes can be made post-transformation.

Some initial rough thoughts were:
- The only limit that seems to be there is size - we see no ogres, giants, etc.
- If lizardfolk, grimlocks, gnolls and the wide range of goblinoids can be ceromorphised, why not aquatics - merfolk and tritons seem obviously suitable hosts, perhaps even loacathah, sahaugin and kuo-toa
- One would imagine that suitably adapted mindflayer colonies would be perfectly happy in the depths of the oceans, with extra miles of sun-blocking water overhead
- If a roper or dragon can be ceromorphised into Urophions and Brainstealer Dragons, why not a dragon turtle or giant crab?
- What about other large mammals with big brains - whales, dolphins? Are they tasty as is? What about an awakened one?

But testing this a bit more; mindflayers can move in 3D through psionic or magical power anyway so as a start point would prefer to dwell out of water to avoid being slowed down. The ideal state would be mountains and the surface in a place where the sun has been blocked or snuffed out. Where this has not happened and the baleful glare of the hateful day-star still dominate the sky, mindflayers may well choose the vast open ranges of the aquatic deeps. The sun is kept at bay by hundreds of feet of water, and they have greater freedom than the cave systems of the underdark.

Assuming our seas are populated with aquatics then there will be an abundance of tasty brains too. Our first difference is that it will be much more easy to tell who a mind-flayers base species was compared to the surface; merfolk, tritons and sahuagin look very different from the waist down.

So with that in mind, d20 things one might encounter at a deep sea mindflayer colony

26 June 2023

Shiny TTRPG links #126

Another week of interesting links! More can be found on the previous list found here. The original inspiration for all of this is weaver.skepti.ch End of Week links. You can find more links on weekly blogroll on r/OSR or the RPG Blog Carnival or a roundup of non-blog news on Third Kingdom Games roundup.

Throne of Salt gives us 5 Forgotten Fictional Fantasy Novels

Prismatic Wasteland takes another swing at a classic in Posters, Posers and POSR(s)

Loot The Room writes on RPGs and The High Cost Of Art

Source of Entropy gives us AAR: Zoa of the Vastlands

3d6 Polar Bears has The Revelation

The Dododecahedron gives us Toolbox Design

Aboleth Overlords declares “OSR is dead” is nonsense gatekeeping

24 June 2023

Review: Realmspace (1991)

tl:dr; ware ye, some good ideas in here but mostly one for the collectors only.

I grabbed this as a pdf with great excitement back when they started republishing these things on DriveThruRPG - skimmed it at the time but only recently got to going through it in detail trying to extract playable content from it. This is not a positive review, if you want to save your time and read up on something you might spend your money on, hit the review tab at right and pick anything else.

Realmspace cover art by Thomas Baxa


First impression is that this is not the best supplement I have ever read with an odd fixation on nit-picky bureacracy like port taxes and a paucity of information on what you might find assuming you pay the man and just get on with things. I see a weird reflection of an adverserial gaming group reflected back - with a whole system flattened out into just a couple of images and 'gotcha' traps.

The pdf rendering is ok - obviously a scan but apart from typos in the bookmarks and incomplete bookmarking there is nothing unusable. There is a bunch of repetition between sections - a thing mentioned in a planetary description is described again in the adventure hooks section - which somewhat irritating because tracking down exactly where you read a thing is trickier than it ought to be. It is hilarious to see the old prices on it - a supplement for $10.95! 3x inflation in 30 years.

So what is all this stuff you get in the box?

21 June 2023

d30 Things Above a Mindflayer World

We have a couple of examples of mindflayer dominated worlds starting with the 'obvious' Glyth in Realmspace but with other examples of Falx, Ssirik Akuar the Sunset World, and Penumbra of Truespace. Given mindflayers are, by various lore, actually from the far future, the distant past and/or the far realm and given that they have the majestic nautiloid as a well known tool, one would imagine they would be well aware of their skyward flank once they achieve dominance on a world. This is balanced against their hatred of sunlight and preference to live deep underground.

I rolled up a giant world that turned out to be teeming with illithids for a recent campaign, hence the question arising of what does one encounter on the approaches to an illithid world? It seems to me that they would be aware of their near-space approaches, particularly since in the current incarnation of the game that direction lies the astral and the hated githyanki.

So with those in mind, here are d30 things you might run into as you near a mindflayer world
1. Orbiting watch monoliths - greatly upscaled resonance stones that emanate psychic dread. Unclear whether these are scarecrows or they just like the ambience
2. Sun-shades - where plans to snuff out the sun are not yet far advanced, some worlds will float great spindly parasols above the world to block out the hateful glare of the baleful day-star. These may be large for whole realms or small for single locations
3. Watchers above - semi-undead flying thralls; alive enough to be psychically contactible, not so alive that they need much sustenance. Watch-creatures.
4. Remnant of previous sun-killer project; great broken incomprehensible thing
5. Floating illithid mage tower - a Cuttlefish command where some irritating illithid was exiled by their Elderbrain. (3-in-6 the illithid mage is still in residence)
6. Nautiloid ship nursery - junior nautiloids being adapted to null gravity, being shaped to have decks and crew quarters. Not intrinsically hostile but being 'played with' by a flotilla of half-sized nautiloids might be as bad as a deliberate attack
7. Stellar ley-line tap (1-in-6 being tuned/maintained by a nautiloid and its crew) - a magical accumulator, perhaps discharging towards something else in orbit, or some planetary receiving spire. May cause spelljammer-shock if approached while near-discharge
8. Fallback asteroid base, mothballed. An asteroid all carved out to be a space lair but currently unfurnished. May have some random stellar monster in residence.
9. Psurlon base - guarding to the approaches to the world due to their higher tolerance of sunlight. Very enthusiastic about their duties as they get to eat what they catch
10. Mooncarver yard - scaffold with undead servitors for making asteroid bases, obelisks and other great illithid orbital works. A necromancer or other powerful arcanist could probably get them to do any needed ship repairs. Failing to take a firm hand with the crew will lead to them attempting to do something with the raw materials you represent if you come within their reach

19 June 2023

Shiny TTRPG links #125

I spent the week crawling my blog-feeds, found many interesting things! More can be found on the previous list found here. The original inspiration for all of this is weaver.skepti.ch End of Week links. You can find more links (black-out permitting) on weekly blogroll on r/OSR or the RPG Blog Carnival or a roundup of non-blog news on Third Kingdom Games roundup.

In light of current difficulties with Reddit Alex Schroder provides Reddit alternatives

Alone in the Labyrinth writes THE BEYOND: POLARIS REVISITED, via Carcosa and... The Imperium of man?

Dawnfist Games suggests How to think OSR when playing ttrpgs – A movie analogy to help

Wizard Thief Fighter releases UVG2E & the Synthetic Dream Machine

noise sans signal proposes Different DnD editions as ages of the world

Zedeck Siews Writing Hours writes Tone Is Bullshit

Mythmere Games announces Swords & Wizardry: Complete Revised has hit DriveThruRPG

@Roelkonijn tweets about how ancient warriors were not ripped like athletes

A Most Majestic Fly Whisk gives us a coffee and biscuit read in An Empty Africa - PF2E's The Mwangi Expanse and the strange career of Black Atlanticism

RPG WANDERING responds to this months prompt with RPG BLOG CARNIVAL: TRAVEL

Plastic Polyhedra also responds to the RPG Carnival withAn exploration of travelling in TTRPGs

17 June 2023

Alexandria the Con Scenario Archive

A fascinating thing crossed my radar - reached out directly in fact - the website www.alexandria.dk is gathering convention-history and are adding all the convention scenarios they can get their hands on to the Alexandria library.

Growing from a group of Nordic gamers it is spreading out to the world. They seem to be organising around a facebook group at the moment, with almost 1000 people with some kind of convention-connection.

Stats-wise we have 2581 scenarios available for download out of 14901 known scenarios run at 2317 conventions. Thats roughly 1-in-6, pretty good for all this time passed. The content is strongly weighted to Swedish and Danish but with a good block of English games available, about 20% of the total.

It is also really interesting to see the sheer diversity of systems in stark contrast to the modern D&D 5e systemic dominance. This does chime with my memories of Irish conventions where you had all sorts of weird and wacky systems running as con games - within the list of systems we have a top ten that starts with "System-less" and runs down through #2 Call of Cthulhu, #3 AD&D, #4 Fri Form, #5 D&D 5e, #6 WHFRP, #7 Pathfinder, #8 GURPS, #9 Vampire: The Masquerade, #10 Basic Roleplaying - noting that this covers 30 years of gaming that is still a great range of stuff.

We are also seeing a bunch of skew in what the Alexandria team have gotten to so far - the list of conventions has 873 from Denmark, 672 from Sweden then 212 from the US and 151 from Ireland. While Ireland does have a lot of conventions relative to its size, there is no way we are 3/4 of activity levels in the US. I look forward to seeing how these activity levels change as the team expands its reach.

The site itself has a ton of stuff there already - including stuff I was familiar with myself would be the turn of the millenium Irish convention scene - Leprecon and Gaelcon mostly, a bit of Warpcon too. There was a ton of stuff being written for those con's and now we can have a look again! Tons of content for your one shots and campaigning needs.

I have not yet figured out the best way to find out what is in here; my first thought is to look up some authors who went on to great things in the TTRPG space like Gar Hanrahan - they have 32 scenarios uploaded. One tricky bit is the lack of clarity in lots of convention programs - games were 'D&D', 'WHFRP', etc. and would of course have been understood to be the edition of the day - or maybe not! I do recall writing these programs and getting the blurb right so people had a notion did they want that flavour of game was more critical than getting the system exact.

All in all - a really interesting slice through gaming culture coming from a very different angle than we normally get. While recognising that our friends in the Nordics are up to all sorts of stuff - I have Forbidden Lands and Symbaroum on my shelves here behind me - it is really cool to see even a nascent effort like this. I know there is tons of effort put into writing con scenarios, great that they should be stored in a near accessible way like this.

Edit to add: my own contribution to the effort; two old Gaelcon flyers I had stuffed in my Dragon Magazine collection.

14 June 2023

Punnet Squares for Courtly Intrigue

My home campaign players are venturing back into courts and politics after a big block quest on the frontiers with major implications and I need a quick way to work out court factions and intrigue.

My thoughts turned to GRENDEL MENDEL: Using Punnett Squares For Monster Design and Adapting Punnet Squares for Treasure on Mindstorm ... and why not use Punnet Squares?

In this case for politics one could go infinitely deep and subtle but since I have a crowd I need to make sense of, I'm going to just go with our Punnet set up.

Coming in to these courts I can work out lots of the players and what I need is a quick way to batch them up and figure what the groups and factions are. The quick method I am working to here is:
1. List who is present, NPCs, faction representatives, etc.
2. Place them all across the Punnet Square
3. Make sure factions have a representative NPC
4. Figure out what are the 'open court' and 'back channel' settings

Adapting the Punnet Square itself, I set one axis as positive/negative - I tag it 'admire/support' and 'fear/oppose' for a broad sense of the attitude of the NPC. The other axis is 'field/court' with 'open action' and political/intrigue on the other. This is more to reflect the persons strengths, not an exclusive box; you might run into them in open court or in backrooms but where they choose to act will be their preference.